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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

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101–110 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#101
post #59

Earlier quoted context omitted.

I may be misunderstanding too, but every time I read another story on Star Citizen's development, it certainly seems that way, and Robert's own comments suggest he will keep spending every dollar to make "the best possible" game. It certainly suggests that even if he isn't legally on hook to spend it all, he will try. He's arguably painted himself into an unfortunate corner by not imposing a fund raising cap - morall…

But couldn't he have done iterative releases instead? Give all the backers more that just a little demo, but a real mini-game that demos the tech and can keep gamers occupied for a few days. Slowly add more onto it? Or maybe release the game in 3 different parts? I haven't played any of the demos but it does look like a really impressive game. I probably won't play it as I don't like MMORPGs, but I did really enjoy h…

That's pretty much what the current Persistent Universe Alpha is. An actual playable version of the Star Citizen MMO half, with the currently built technology.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#102

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

This is interesting, as I've had the exact opposite experience. I've bought more than a few EA games, and in every case I got something out of the deal, usually followed by finished product. (Although the quality of that finished product can be questionable)

Kickstarter on the other hand seems to deliver an EA game, which then has the same risks as a normal EA title. Often times you've just thrown away some cash without even a demo to show for it.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#103
post #98
post #84

Earlier quoted context omitted.

> That's actually a better metric in most cases if you a) trust the person saying it and b) trust their ability to review friends choices. How so? Whether or not I trust someone has no obvious bearing on whether their opinion closely matches the general consensus. For example, I know someone who likes the 1990 version of Night of the Living Dead better than the original. I absolutely believe her on this point. But it…

Feels like the conversation got pretty off topic. If a game is entertaining is a matter of personal preference of course. It's another thing entirely to call a game a scam. Looking at the subreddit https://www.reddit.com/r/NoMansSkyTheGame/ it looks like there is a healthy community playing a lot and game updates are released regularly. My initial point was to give a different view and to try to stop the negative fee…

It's sometimes called a scam because the lead designer was making false claims about the game all the way up to its release, not because it's bad. That's a totally different question.

Anyway, it sounded to me like your initial point was that the game is generally well liked and the people who are disappointed should be dismissed as "a small number of people crying," which is both rude to those people and seems to be the opposite of reality. That's why I was like, "Whoa there."

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#104

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

They've fairly recently published a schedule for the alpha 3.0 release (first public access to the procedural planet tech, among other things), along with a video about estimating timelines for the project. The folks who develop software for a living might not find it as interesting as I did, but it's a decent look at where the project is: https://www.youtube.com/watch?v=qOjXfNnhxf0 I've gotten some fun out of the al…

Around The Verse has always been a bit of a letdown, with their total focus on gameplay, art, ship/world design, modeling, etc.

I really wish they'd occasionally give even a cursory nod to the programming team.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#105
post #66
post #58

Earlier quoted context omitted.

It may seem unfair to take $140 million and build a $10 million game If a film spent $10M, and turned $140M at the box office, it would be seen as a success, rather than a con. Should a game be any different?

It shouldn't be any different, however, this situation is: If a film spent $140M and turned $10M at the box office, it would be seen as an utter failure. Should a game be any different?

No, the post you are replying to had it correct. The $140M is people paying to have the game, that's the same as boxoffice sales.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#106
I bought into SC when they promised Linux support. All this cool stuff that people are getting to play with early is Windows-only. I have significantly less patience with Star Citizen because so far as I'm concerned they've broken their promise.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#107
post #35

Earlier quoted context omitted.

Any other examples? On the contrary, Elite Dangerous was received quite well. There is hype and scams all around in crowdfunded games, not just space ones, like Yogscast and Godus.

Before Star Citizen, Chris Roberts was working on Space Exploration/Trade/Combat game for Digital Anvil and Microsoft Game Studios - the Freelancer. He was ambitious, the features planned for game involved: - dynamic economy based by station/planetary production of goods, demand and supply (influenced by distances and space piracy) - known actors lending their voices to characters - hundreds of items and ships - mass…

IIRC CR had a bit of a reputation at Origin for not saying "no" to adding features as well.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#108

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

Your expectations are probably in line with reality, but Star Citizen does not sell itself as a casino. They entice you to spend money and promise you something great with little mention of risk. I really hope they create a great game, but like a start up that took on too much funding, I have grave concerns.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#109

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

It sounds like the only reason you won't buy a pre-release game on Steam is because it's on Steam and nothing else. Every criticism ever levied against early accessed games is a criticism you just excused: "I paid for some entertainment and received it", "I wouldn't really feel cheated". But then you do a total 180: "I will NEVER buy a pre-release game on Steam". Whoa - never?

Nothing separates you from this community: http://store.steampowered.com/app/252490/Rust/ you would fit right in and you'd have just as much fun. Nothing you said passes scrutiny. You're in it for a ride with the developers, and that's what's fun to you. Not the product. And that's ok.

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