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Switch Is Nintendo's 'Fastest Selling' System in History

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Re: Switch Is Nintendo's 'Fastest Selling' System in History

#141
post #58

It seems like a combo: Zelda BotW is part of it, but the hardware is also fun. The build quality and kit is fantastic, it reminds me of an iPad designed by a gamer for gaming. In my case it's also nostalgia. I've been working on my own apps and games, not to mention a day job, so this is the first console I have owned since the N64. Never got into console titles that seemed to be just as good on the PC. That's 3 reas…

The sticker shock on the non-pro controllers is much worse because without the charging grip, charging for 4 controllers is a massive pita. That's really my biggest complaint with the unit, the difficulty of charging the joycons. Taking off the wrist straps each time is really bad UX.

Not to mention accidentally inserting the wrist straps the wrong way!

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#142
post #114

Earlier quoted context omitted.

HDMI out is a thing.

HDMI out is a thing that most people can't realistically use to connect their PC to their TV because they're in different places.

I bought a pretty cheap HDMI extension cable that snakes from one end of my living room (work desk) to the other (tv+consoles) that would argue otherwise!

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#143
post #85

Earlier quoted context omitted.

Meanwhile, the Nintendo [3]DS continues to be the #1 "game console" when you disregard form-factor, and has had nonstop YOY growth since its introduction. The Wii U was essentially a failure because Nintendo thought there was still a market for a chained-to-a-TV console—and there is, but only in the "hardcore gamer" segment that don't care for Nintendo's games lineup. The segment who are interested in Nintendo games,…

I think a part of it has also been Nintendo's terrible naming scheme the past few years. I don't follow gaming news closely, so when I heard of the Wii U I thought it was a hardware revision not unlike the Xbox One S to the Xbox One. It took me over a year after launch to learn that the Wii U is an entirely new console. The same thing happened with the 3DS. When I finally looked into getting one this past holiday sea…

> I don't follow gaming news closely, so when I heard of the Wii U I thought it was a hardware revision not unlike the Xbox One S to the Xbox One. It took me over a year after launch to learn that the Wii U is an entirely new console.

It took me until about a month ago! I skipped the Wii and never considered the WiiU because I thought it was a Wii expansion, and as such I figured I'd update when the next console was launched (Switch). Once it was, I did my research and realized that the WiiU would've been a fine purchase for my purposes (retro gaming + nintendo first-party games for WiiU and Wii).

If I'd known what I know now, I probably would have bought a WiiU a few years ago.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#144
post #12

Good to see Nintendo back in the game. They have been a different breed of gaming company for quite some time now. I really missed the known gaming faces. I mean Zelda, Mario, Kirby, Metroid etc. are like the EPIC franchises and what I was getting on XBOX or PS4 was nothing but alternatives. With switch I can totally see Sony or Microsoft taking up a page in their next console.

I've only gone as far as the Xbox 360, and while I agree that Nintendo remains special (re-playing Metroid Prime and Zero Mission for the umpteenth time on my recently-bought WiiU while the new Zelda is right there and jealous of my lack of attention), there are a number of amazing non-nintendo games that I played on my 360 and laptop:

Shadow Complex (metroidvania style game, and actually pretty good), Metal Gear Solid V, Red Dead Redemption, Far Cry 3, Rayman Legends, Fallout 3, Prison Complex, Device 6... and that's not including PlayStation exclusives that I am almost certain to love, like Ico/Shadow Of The Colossus.

There's plenty of amazing 'different breed' type games outside of Nintendo, is what I'm saying. At the same time I agree that Nintendo remains special: out of all the games I've played in recent years, Metroid Prime, Wind Waker, Breath of the Wild, Zero Mission, Mario Galaxy, Animal Crossing (GameCube), etc. are equal and often better in my book than all the other great stuff.

I guess my point is that as a gamer dipping in and out of the 'scene' alongside figuring out what React Router decided to break on this update and dealing with adult life stuff, there's been plenty of great stuff outside of Nintendo, but nonetheless Nintendo has remained a consistent source of gaming joy that, in other places, is harder to find.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#145

Earlier quoted context omitted.

Idk. I watched some videos of it on YouTube and the fun factor it seems to be well below the Atomic Bomberman on PC.

The important bit of party games is to meet your friends face-to-face and sit on the couch together. Its rare to find 8-player party games with simple controls that anybody can get into.

We just bring the laptops, set up a LAN game and 7-8 of us sit in the same room. It does involve bringing some hardware along, but it isn't a big deal. We used to do it quite often.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#146
post #142
post #114

Earlier quoted context omitted.

HDMI out is a thing that most people can't realistically use to connect their PC to their TV because they're in different places.

I bought a pretty cheap HDMI extension cable that snakes from one end of my living room (work desk) to the other (tv+consoles) that would argue otherwise!

[deleted]

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#147

As the article alludes to this is in large part due to The Legend of Zelda: Breath of the Wild. Which has a higher than 100% attach rate on the Switch, which is simply amazing.

The new Zelda is amazing. Not only the best Zelda game ever made, I think it's just one of the best 3rd person open-world adventure games ever made, for any system, period. Definitely a system seller. I'm interested in nothing else right now though - the rest of the available games seem like Indie shovel-ware or re-releases. Shovel Knight. Come on, that's like 2 years old by now. I'll still buy every Nintendo game th…

Best Zelda ever made?

What criteria are you using here? Perhaps you are not a long-time fan of the series, but if you are factoring in innovation and engaging gameplay relative to the time period, Link to the Past comes out unequivocally on top.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#148

Earlier quoted context omitted.

The important bit of party games is to meet your friends face-to-face and sit on the couch together. Its rare to find 8-player party games with simple controls that anybody can get into.

We just bring the laptops, set up a LAN game and 7-8 of us sit in the same room. It does involve bringing some hardware along, but it isn't a big deal. We used to do it quite often.

Hmm... I can name at least 3 people who don't even have a laptop who were enjoying themselves in the last 8-player Bomberman game I played on the Switch.

I like LAN parties, but the whole concept of them is kinda limited to the nerdy crowd. I'm totally a nerd btw, I go to conventions and play in those LAN rooms and stuff.

But opening up gameplay to my general non-nerd friends only happens through couch gaming. A lot of my friends straight up wouldn't get a chance to play in a LAN-party setup. But they come over and have fun with Mario Kart, Puyo Tetris, Smash, or most recently... Bomberman.

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#149

Earlier quoted context omitted.

I understand it's bad when people charge full game prices for something that's actually the first chapter in a series of paid DLC... But why is DLC fundamentally bad? To me it seems to match the tick-tock-tock nature of engine development: build a game, spend years on an engine and content, price it at full price, then release a series of cheaper content-only products that use the same engine. Use that income to pay…

But why is DLC fundamentally bad? The same reason preorders are bad: it creates perverse incentives for developers and publishers. The problem people have with DLC isn't that developers are being demanded to release feature-length content, it's that developers are incentivized to lock stuff that's already developed and in the game behind a paywall. Essentially selling you content that you already purchased. I'm not t…

I don't understand, you're saying you think a developer who sells a great product at a good price will typically make less revenue than if they broke off part of that product, sold it as DLC, and took the hit in the press?

Is that an empirical finding?

Re: Switch Is Nintendo's 'Fastest Selling' System in History

#150

Earlier quoted context omitted.

But why is DLC fundamentally bad? The same reason preorders are bad: it creates perverse incentives for developers and publishers. The problem people have with DLC isn't that developers are being demanded to release feature-length content, it's that developers are incentivized to lock stuff that's already developed and in the game behind a paywall. Essentially selling you content that you already purchased. I'm not t…

I don't understand, you're saying you think a developer who sells a great product at a good price will typically make less revenue than if they broke off part of that product, sold it as DLC, and took the hit in the press? Is that an empirical finding?

I'm saying developers exist who seem to think that's correct and gaming as a whole suffers for it.
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