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John Carmack reviews VR app “Just Relax”

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Re: John Carmack reviews VR app “Just Relax”

#12
post #10

Earlier quoted context omitted.

Agreed. Unfortunately, when you take your social network public, investors demand growth. When user growth plateaus, it seems FB has chosen to be more aggressive in forcing you into their network ^.^

I don't understand why growth is measured as a percentage? Obviously the growth rate for Facebook can NEVER be greater than the growth rate of the population of people born into households with internet. And that can be nowhere near 20% YOY even. It's what is responsible for the stupid fallacy that PC is dying. It's not dying - it's has more longevity. A machine I built in 2008 is still going strong. Only had to upgr…

New debt issuance comes with an interest rate expressed as a percentage. The system has insanity as a core feature.

Re: John Carmack reviews VR app “Just Relax”

#13
post #11

The title made me expect a well-worded post about the current state state of VR by Carmack. Maybe change the title?

"John Carmack critiques your VR bullshit he could code in 2 hours using less memory"

https://twitter.com/SuperAnimoGIF/status/853641374419341313

Re: John Carmack reviews VR app “Just Relax”

#14
post #8

He makes the point about UE having default large packages. Not a huge problem for desktop VR apps for vive and rift, but is a limiting factor. This is however a major problem for mobile, using both unity and UE and I know it is preventing more mobile VR and AR apps from being developed. Given that carmack is really focused on mobile I'd think oculus would want to create a light weight development/graphics engine. I'm…

Building an engine takes years and a large(~30+) team if you want to match UE4/Unity in terms of productivity.

30, or one Carmack.

Re: John Carmack reviews VR app “Just Relax”

#15
post #10

Earlier quoted context omitted.

Agreed. Unfortunately, when you take your social network public, investors demand growth. When user growth plateaus, it seems FB has chosen to be more aggressive in forcing you into their network ^.^

I don't understand why growth is measured as a percentage? Obviously the growth rate for Facebook can NEVER be greater than the growth rate of the population of people born into households with internet. And that can be nowhere near 20% YOY even. It's what is responsible for the stupid fallacy that PC is dying. It's not dying - it's has more longevity. A machine I built in 2008 is still going strong. Only had to upgr…

If Facebook went away tomorrow, no one on the planet would be adversely harmed. IMO, investors price in the fact that most social networks are ephemeral. Grow or have stock price hammered into dust.

Re: John Carmack reviews VR app “Just Relax”

#17
post #16

Did I miss something? Should you give someone feedback on a public post? Writing generically about something you noticed would be fine but to specifically talk about a project, I don't know, I would feel super uncomfortable if it was done to me.

It is a series of public feedback posts; the devs know it will be public. It is supposed to be able to help other people.

Re: John Carmack reviews VR app “Just Relax”

#18
post #16

Did I miss something? Should you give someone feedback on a public post? Writing generically about something you noticed would be fine but to specifically talk about a project, I don't know, I would feel super uncomfortable if it was done to me.

This is a thing that John Carmack, specifically, does routinely. I'd imagine most people who work with him know he does this, and he was probably in communication with the devs.

Re: John Carmack reviews VR app “Just Relax”

#20
post #8

He makes the point about UE having default large packages. Not a huge problem for desktop VR apps for vive and rift, but is a limiting factor. This is however a major problem for mobile, using both unity and UE and I know it is preventing more mobile VR and AR apps from being developed. Given that carmack is really focused on mobile I'd think oculus would want to create a light weight development/graphics engine. I'm…

Building an engine takes years and a large(~30+) team if you want to match UE4/Unity in terms of productivity.

I'm very familiar with what it takes. We built a mobile AR engine based on OpenGL starting back in 2013 that launched in 2015.

I'm sure FB has more than enough fantastic personnel and resources to build a great engine.

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