John Carmack reviews VR app “Just Relax”
11–20 of 50 posts
Re: John Carmack reviews VR app “Just Relax”
#12Earlier quoted context omitted.
Agreed. Unfortunately, when you take your social network public, investors demand growth. When user growth plateaus, it seems FB has chosen to be more aggressive in forcing you into their network ^.^
I don't understand why growth is measured as a percentage? Obviously the growth rate for Facebook can NEVER be greater than the growth rate of the population of people born into households with internet. And that can be nowhere near 20% YOY even. It's what is responsible for the stupid fallacy that PC is dying. It's not dying - it's has more longevity. A machine I built in 2008 is still going strong. Only had to upgr…
Re: John Carmack reviews VR app “Just Relax”
#13The title made me expect a well-worded post about the current state state of VR by Carmack. Maybe change the title?
Re: John Carmack reviews VR app “Just Relax”
#14He makes the point about UE having default large packages. Not a huge problem for desktop VR apps for vive and rift, but is a limiting factor. This is however a major problem for mobile, using both unity and UE and I know it is preventing more mobile VR and AR apps from being developed. Given that carmack is really focused on mobile I'd think oculus would want to create a light weight development/graphics engine. I'm…
Building an engine takes years and a large(~30+) team if you want to match UE4/Unity in terms of productivity.
Re: John Carmack reviews VR app “Just Relax”
#15Earlier quoted context omitted.
Agreed. Unfortunately, when you take your social network public, investors demand growth. When user growth plateaus, it seems FB has chosen to be more aggressive in forcing you into their network ^.^
I don't understand why growth is measured as a percentage? Obviously the growth rate for Facebook can NEVER be greater than the growth rate of the population of people born into households with internet. And that can be nowhere near 20% YOY even. It's what is responsible for the stupid fallacy that PC is dying. It's not dying - it's has more longevity. A machine I built in 2008 is still going strong. Only had to upgr…
Re: John Carmack reviews VR app “Just Relax”
#16Re: John Carmack reviews VR app “Just Relax”
#17Did I miss something? Should you give someone feedback on a public post? Writing generically about something you noticed would be fine but to specifically talk about a project, I don't know, I would feel super uncomfortable if it was done to me.
Re: John Carmack reviews VR app “Just Relax”
#18Did I miss something? Should you give someone feedback on a public post? Writing generically about something you noticed would be fine but to specifically talk about a project, I don't know, I would feel super uncomfortable if it was done to me.
Re: John Carmack reviews VR app “Just Relax”
#19It would be nice if Facebook's register an account pop-up didn't occupy 1/4 of the screen.
Re: John Carmack reviews VR app “Just Relax”
#20He makes the point about UE having default large packages. Not a huge problem for desktop VR apps for vive and rift, but is a limiting factor. This is however a major problem for mobile, using both unity and UE and I know it is preventing more mobile VR and AR apps from being developed. Given that carmack is really focused on mobile I'd think oculus would want to create a light weight development/graphics engine. I'm…
Building an engine takes years and a large(~30+) team if you want to match UE4/Unity in terms of productivity.
I'm sure FB has more than enough fantastic personnel and resources to build a great engine.