The Future of UI
71–80 of 91 posts
Re: The Future of UI
#72Earlier quoted context omitted.
Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…
Wasn't sure what "Apple's 10-3-1 prototyping process" involves; it ends up that the title is pretty self-explanatory: Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to…
Re: The Future of UI
#73I saw similar demo from Microsoft Surface and MIT Sixth Sense
The thrilling potential of SixthSense technology: http://www.ted.com/talks/lang/eng/pranav_mistry_the_thrillin... I haven't seen the one by Microsoft. I really recommend watching this, it's pretty intense.
To my mind, this idea seems much more realistically applicable than the one that Underkoffler presented. Partly because Pranav Mistry just has much better ideas for applications of the tech, perhaps because his designs seem more application oriented.
Maybe the submitters need work on their linkbait titles (like 'The Future of UI').
Re: The Future of UI
#74I think the most compelling UI development in recent years is the Wii remote. Motion sensitivity and IR pointing in one device, and it's in the hands of consumers, conditioning them to expect a new level of interaction. Like everything we thought the PowerGlove would be, but without the fanfare or bad movie.
I anticipate laptops with multiple cameras built-in for better sensing of gestures and eye movements. In fact, I think I'm going to pick up an extra webcam or two and play around with just that...
Re: The Future of UI
#75Earlier quoted context omitted.
Wasn't sure what "Apple's 10-3-1 prototyping process" involves; it ends up that the title is pretty self-explanatory: Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to…
Except mock-ups != prototype.
Re: The Future of UI
#76Re: The Future of UI
#77Sure, it looks cool, but it appears to require a lot of slow and inefficient physical movement to accomplish the most basic of tasks. Imagine a bunch of cubical works sitting at their desktops waving their arms around trying to navigate their computer's file system :-)
Re: The Future of UI
#78Undoubtedly these things have already been tried (I saw a nice Linux demo somewhere, years ago, with 3D windows) but I'd like them standardized, and touch-operated. It'd make a big difference IMO.
Periodically when using a cluttered interface I mutter 'this is why the need for 3D is so great' and my colleagues laugh at me. But I'm only half joking.
Re: The Future of UI
#79Earlier quoted context omitted.
Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…
like the iPad UI Imagine a 60 inch iPad hanging on the wall of your kitchen. Imagine being able to point and gesture instead of touching. Want to watch a movie while cooking? Switch back to the cook-"book" app when it's time to add the next ingredient, then go back to your film.
Re: The Future of UI
#80Earlier quoted context omitted.
Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…
> I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would be brought to market. Definitely. I've been watching the car industry for a few years now, and I'm still waiting for an "Apple" to emerge.