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The Future of UI

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Re: The Future of UI

#72
post #26

Earlier quoted context omitted.

Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…

Wasn't sure what "Apple's 10-3-1 prototyping process" involves; it ends up that the title is pretty self-explanatory: Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to…

Except mock-ups != prototype.

Re: The Future of UI

#73
post #6
post #2

I saw similar demo from Microsoft Surface and MIT Sixth Sense

The thrilling potential of SixthSense technology: http://www.ted.com/talks/lang/eng/pranav_mistry_the_thrillin... I haven't seen the one by Microsoft. I really recommend watching this, it's pretty intense.

Its a shame this thing didn't get more discussion the first time around (ie, here: http://news.ycombinator.com/item?id=944923)

To my mind, this idea seems much more realistically applicable than the one that Underkoffler presented. Partly because Pranav Mistry just has much better ideas for applications of the tech, perhaps because his designs seem more application oriented.

Maybe the submitters need work on their linkbait titles (like 'The Future of UI').

Re: The Future of UI

#74
The gestures presented in the video look like a creative way to replace the tendinitis in my wrists with a variety of shoulder, neck, and hip issues.

I think the most compelling UI development in recent years is the Wii remote. Motion sensitivity and IR pointing in one device, and it's in the hands of consumers, conditioning them to expect a new level of interaction. Like everything we thought the PowerGlove would be, but without the fanfare or bad movie.

I anticipate laptops with multiple cameras built-in for better sensing of gestures and eye movements. In fact, I think I'm going to pick up an extra webcam or two and play around with just that...

Re: The Future of UI

#75
post #72

Earlier quoted context omitted.

Wasn't sure what "Apple's 10-3-1 prototyping process" involves; it ends up that the title is pretty self-explanatory: Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later they whittle that number to…

Except mock-ups != prototype.

Picky, picky.

Semantics: http://en.wikipedia.org/wiki/Prototype#Semantics

Re: The Future of UI

#77
post #7

Sure, it looks cool, but it appears to require a lot of slow and inefficient physical movement to accomplish the most basic of tasks. Imagine a bunch of cubical works sitting at their desktops waving their arms around trying to navigate their computer's file system :-)

Imagine the repetitive stress injury. My body hurts from just using the wii.

Re: The Future of UI

#78
I'm not so sure about all'a'dat (although I do remember thinking the stuff in Minority Report was awesome, years ago) but I can see a need for 3D/depth augmentation of standard desktop interfaces. I want to be able to tuck windows away 'in the distance' or twist them round to a slanted pane (so they take up a fraction of the space but are still more or less visible/legible). I also want to step in and out of '3D mode' when making ER diagrams or UML diagrams and such, for when there's too many criss-crossing lines.

Undoubtedly these things have already been tried (I saw a nice Linux demo somewhere, years ago, with 3D windows) but I'd like them standardized, and touch-operated. It'd make a big difference IMO.

Periodically when using a cluttered interface I mutter 'this is why the need for 3D is so great' and my colleagues laugh at me. But I'm only half joking.

Re: The Future of UI

#79
post #35
post #26

Earlier quoted context omitted.

Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…

like the iPad UI Imagine a 60 inch iPad hanging on the wall of your kitchen. Imagine being able to point and gesture instead of touching. Want to watch a movie while cooking? Switch back to the cook-"book" app when it's time to add the next ingredient, then go back to your film.

Your arms would either be very fit, or very painful, after not long at all.

Re: The Future of UI

#80
post #26

Earlier quoted context omitted.

Their incentive is to make it look cool, wow an audience, and bring more grant money to the MIT Media Lab. Contrast this with a company that puts the pieces together and ships a useful product - like the iPad UI... I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would…

> I always thought crazy concept cars were a waste of time and resources for car companies. If they instead focused on massive in-house iteration (like Apple's 10-3-1 prototyping process), better cars would be brought to market. Definitely. I've been watching the car industry for a few years now, and I'm still waiting for an "Apple" to emerge.

I thought Toyota had 10 parallel teams working on the hybrid power train, of which they picked 1.
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