Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.
Apple & HTML5
11–20 of 137 posts
Re: Apple & HTML5
#12Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.
Re: Apple & HTML5
#13-1 for being Safari-only.
Then again, when you think about it - the Safari-only filter implicitly tells people that Safari is the 'only' browser (or the best browser) currently supporting HTML5; that other browsers have to play catchup.
Re: Apple & HTML5
#14sigh...
C'mon Apple, we all know Chrome and Chromium can display your HTML5 too. Probably Opera as well.
Re: Apple & HTML5
#15Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.
I ran Chromium with my user agent set to Safari. And here's where it gets interesting.
The demos that don't work in Chromium, notably the ones that require CSS 3D transforms, get removed from the listings on the pages that have them. So for example, the "Transitions" page, only the Dissolve, Toss, Slide In, Iris and Fade Through effects show up. Unsurprisingly, those are the least technically impressive. The gallery demo in Chromium runs at a fraction of Safari's frame rate. Very choppy.
The VR demo gives you an overlay explaining that it's only supported by the iPhone browser, Safari, or another browser with 3D CSS transforms.
So I guess their demos actually detect if your browser meets the spec or not, and remove the stuff that doesn't work. I'm guessing this was the original plan -- let everyone in to show off the HTML5 tech. But then someone looked at the nerfed versions without 3D and compositing and said "that's pretty weak, we don't want that to be people's impression" or something.
Re: Apple & HTML5
#16Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.
Extremely lame that they check the user agent. They probably all work fine in Chrome since it uses webkit also (I believe Chrome uses a newer version even).
Re: Apple & HTML5
#17[deleted]
Re: Apple & HTML5
#18[deleted]
If you spoof Chrome's user agent ( http://www.google.com/support/forum/p/Chrome/thread?tid=64e4... ) it lets you in. Most of the effects work, but video and VR don't.
Re: Apple & HTML5
#19Re: Apple & HTML5
#20[deleted]
If you spoof Chrome's user agent ( http://www.google.com/support/forum/p/Chrome/thread?tid=64e4... ) it lets you in. Most of the effects work, but video and VR don't.