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Apple & HTML5

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11–20 of 137 posts

Re: Apple & HTML5

#11

Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.

Extremely lame that they check the user agent. They probably all work fine in Chrome since it uses webkit also (I believe Chrome uses a newer version even).

Re: Apple & HTML5

#12

Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.

So much for "standard". I wouldn't have expected understanding of "open" from this company, anyway. Yesterday Flash was bad, but today it's fine to write websites that only work in Safari, while using some Apple-specific HTML/CSS-tags.

Re: Apple & HTML5

#13
+1 for Apple educating people on the awesomeness of HTML5.

-1 for being Safari-only.

Then again, when you think about it - the Safari-only filter implicitly tells people that Safari is the 'only' browser (or the best browser) currently supporting HTML5; that other browsers have to play catchup.

Re: Apple & HTML5

#15

Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.

Some of the demos only work in Safari. Even a nightly Chromium snapshot does not support everything that Safari does.

I ran Chromium with my user agent set to Safari. And here's where it gets interesting.

The demos that don't work in Chromium, notably the ones that require CSS 3D transforms, get removed from the listings on the pages that have them. So for example, the "Transitions" page, only the Dissolve, Toss, Slide In, Iris and Fade Through effects show up. Unsurprisingly, those are the least technically impressive. The gallery demo in Chromium runs at a fraction of Safari's frame rate. Very choppy.

The VR demo gives you an overlay explaining that it's only supported by the iPhone browser, Safari, or another browser with 3D CSS transforms.

So I guess their demos actually detect if your browser meets the spec or not, and remove the stuff that doesn't work. I'm guessing this was the original plan -- let everyone in to show off the HTML5 tech. But then someone looked at the nerfed versions without 3D and compositing and said "that's pretty weak, we don't want that to be people's impression" or something.

Re: Apple & HTML5

#16
post #11

Neat idea, very poor implementation. If you try to view the examples in Google Chrome, you'll get a notice that you have to download Safari ( http://skitch.com/bradgessler/dgw7p/apple-html5 ) This sets a very poor example for Apple supporting standards.

Extremely lame that they check the user agent. They probably all work fine in Chrome since it uses webkit also (I believe Chrome uses a newer version even).

They don't.

Re: Apple & HTML5

#18
post #2

[deleted]

If you spoof Chrome's user agent ( http://www.google.com/support/forum/p/Chrome/thread?tid=64e4... ) it lets you in. Most of the effects work, but video and VR don't.

Check another post I made in this thread -- there are demos on all of the pages that are silently removed if the browser can't support them. You didn't even know you were missing the most impressive ones.

Re: Apple & HTML5

#20
post #2

[deleted]

If you spoof Chrome's user agent ( http://www.google.com/support/forum/p/Chrome/thread?tid=64e4... ) it lets you in. Most of the effects work, but video and VR don't.

Cool. The main annoyance is that if I could use Safari too, I would. I used to when I had Windows. But now that I'm on Linux, it's Chrome/FF/Opera or bust. Teasers like this are annoying.
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