Perhaps Apple has been taken over by foreign insurgents following the Simple Sabotage Field Manual.
Note WRT to the self-reliance theme of Juche that the above was written before the section 3.3.1 change. "Spirit of self-reliance" indeed.
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Perhaps Apple has been taken over by foreign insurgents following the Simple Sabotage Field Manual.
Note WRT to the self-reliance theme of Juche that the above was written before the section 3.3.1 change. "Spirit of self-reliance" indeed.
Quite frankly, I'm not even surprised anymore. Every month a developer uncovers a new piece of the mysterious approval puzzle.
Some viable arguments lost in a tirade of hysteria. I've never written an app for the iPhone/iPad, so I have no first hand experience with the approval/rejection nonsense. I do however own an iPhone, and I love the fact that I can expect a certain level of quality in the applications I buy. One thing that makes me snicker about the article in question is the purpose of the app. Why the hell would you want to waste an…
Camouflage, perhaps - if thieves enter the house, they might leave the "crappy picture frame" behind.
Apple hypocrisy at it's finest! So it's okay to make VNC, Citrix and other kinds of apps that can connect you to remote Windows and Linux desktops, but any app that looks too different from or too similar to Apple's Springboard faces automatic bannination? At this rate, Apple is going to need to start employing teams of Theologians and Talmudic scholars to interpret and administer the Kafkaesque Laws of the App Store…
In what sense is this "a fact"?
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Sounds like they took a page from Microsoft's playbook. I guess they'd know best how well it works.
Nope, Microsoft has been trying to do the opposite. Remember "DEVELOPERS DEVELOPERS DEVELOPERS?"
I don't see how I can responsibly spend effort on developing an iPad app. The "approval" process is chaotic and arbitrary - witness intelligent cooperative people having their whole business shot down seemingly at random. I will develop for other platforms - the market leader Android for instance - which operate on the oldfashioned principle of "free market".
Humans are fallible, and so you'll get false positives (and negatives) for what, in retrospect, seem like very bad reasons. However, the one thing you won't get are superstimuli—apps that the approval "algorithm" loves but people hate—because there are people inside the algorithm.
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The market research puts Android in fourth place, after Nokia, RIM and Apple. Even so, I can't even sell on Android market because I don't live in one of the approved countries.
So? You can just sell your app on your webpage. The market is not that compelling; it's hard to search and it's hard to read real reviews on your phone, so most people that actually need some software are just going to Google for what they need. The market mostly benefits developers of paid fart apps.
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Nope, Microsoft has been trying to do the opposite. Remember "DEVELOPERS DEVELOPERS DEVELOPERS?"
You're saying Windows' appeal to developers is mainly due to Steve Ballmer embarrassing himself onstage and little or nothing to do with how many users the platform has? I find that quite incredible.
Now, you may disagree with the way that they're going about doing that, but from what I understand, tools like Visual Studio really are best of breed. I don't use IDEs or Windows, so I wouldn't know, but that's just what I hear.
Earlier quoted context omitted.
Nope, Microsoft has been trying to do the opposite. Remember "DEVELOPERS DEVELOPERS DEVELOPERS?"
You're saying Windows' appeal to developers is mainly due to Steve Ballmer embarrassing himself onstage and little or nothing to do with how many users the platform has? I find that quite incredible.
Earlier quoted context omitted.
From the iPhone Human Interface Guidelines - Creating a Great User Interface: "As you design your application, be aware of the metaphors that exist in iPhone OS and don't redefine them." I wasn't aware of this specific guideline/rule until just now, having looked for it in response to your question. But I do think it's an easily intuited rule, given a basic understanding of usability. Still, I don't think these guys…
I just don't see it. If I sat down today to make an app like this, and read the sentence you quoted, it wouldn't even cross my mind that I might get in trouble. What is the existing metaphor for "picture frame that shows the time, weather, and some other useful info"? For that matter, where does it say anything about desktops? It's about as useful as a Rorschach test, or staring at the clouds to understand the shape…
A desktop with a customizable background and widgets. Seriously, if you take a screenshot of that app and go around showing it to your friends, do you think their first impression is going to be, oh, it's a picture frame with widgets?
> For that matter, where does it say anything about desktops?
The "desktop" is a metaphor. You don't have an actual, literal desktop on your computer.