Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Back then, it was capped at $30,and unless you are in the top 10-20 players, you can get by with a lot less. In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.
Screeps – An MMO strategy sandbox game for programmers
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Re: Screeps – An MMO strategy sandbox game for programmers
#12Earlier quoted context omitted.
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
it would also make the game cheaper if you figure out less computationally intensive algos to win.
it would also make the game cheaper if you figure out
les[s] computationally intensive algos to win.
Yes but a player who was an absolute shite programmer could just throw their bank account at the problem.While my O(n) solution maybe eloquent, they can afford O(n^n) so provided our _players_ make the same outcome the algorithmic complexity is irrelevant if you can afford it.
The game uses a soft turn based _ticks_ timer. So provided your O(n^n) solution can execute in 1 tick. Their is no difference.
Re: Screeps – An MMO strategy sandbox game for programmers
#13Earlier quoted context omitted.
Maybe they should open this up as a AI programming platform and sell any algorithms that come out of it.
I'm pretty sure that would quickly get them in trouble because of copyright issues...
Re: Screeps – An MMO strategy sandbox game for programmers
#14Earlier quoted context omitted.
Back then, it was capped at $30,and unless you are in the top 10-20 players, you can get by with a lot less. In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.
so, its now around the price of netflix? hmmmm, and could easily add up to a AAA game? seems a bit off
This is $84 a year for the high-end subscription, including Steam discounts, which isn't really that much money. I don't know if the game is any good, but if you're the type of person that considers it to be, that is the sort of money that can be well worth playing for the feelings of accomplishment the game provides.
That's why games can have monthly costs that are similar to Netflix, with much less content - Netflix doesn't provide the same sort of sense of accomplishing something. (Let's ignore the fact that nothing in the game world might actually matter - it's the feeling that is important.)
Re: Screeps – An MMO strategy sandbox game for programmers
#15Earlier quoted context omitted.
Back then, it was capped at $30,and unless you are in the top 10-20 players, you can get by with a lot less. In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.
far too high
People should be able to price at what they want to, without getting HN flak.
Re: Screeps – An MMO strategy sandbox game for programmers
#16Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Re: Screeps – An MMO strategy sandbox game for programmers
#171) Invest in good art
2) Tell me how long it takes to get up and running. Is there a walkthrough that can get me on the leaderboard in 10min? If so, I want to see it (and I don't want to pay).
Re: Screeps – An MMO strategy sandbox game for programmers
#18It was a really neat way to learn the language and highlighted the security of the interpreter that they could sandbox your code.
I'm sure there must be precursors to even that, probably written in Smalltalk or Mumps or something.
Re: Screeps – An MMO strategy sandbox game for programmers
#19Earlier quoted context omitted.
far too high
Sound like perhaps you aren't the target market? People should be able to price at what they want to, without getting HN flak.
Re: Screeps – An MMO strategy sandbox game for programmers
#20Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
I believe it is pay one price and you get as much computing ability as your level indicates.