Screeps – An MMO strategy sandbox game for programmers
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Re: Screeps – An MMO strategy sandbox game for programmers
#2Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Re: Screeps – An MMO strategy sandbox game for programmers
#3Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Re: Screeps – An MMO strategy sandbox game for programmers
#4Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
Re: Screeps – An MMO strategy sandbox game for programmers
#5Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
Re: Screeps – An MMO strategy sandbox game for programmers
#6Earlier quoted context omitted.
It also implies some sort of pay to win - with more compute you can presumably do search algorithms that act smarter.
it would also make the game cheaper if you figure out less computationally intensive algos to win.
Re: Screeps – An MMO strategy sandbox game for programmers
#7Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Re: Screeps – An MMO strategy sandbox game for programmers
#8Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.
Re: Screeps – An MMO strategy sandbox game for programmers
#9Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Maybe they should open this up as a AI programming platform and sell any algorithms that come out of it.
Re: Screeps – An MMO strategy sandbox game for programmers
#10Really liked playing the beta (or was it alpha?) of this when it came out, but the pricing didn't really make sense for me. Paying per compute time works for businesses looking for flexible cloud solutions, but as an individual this makes playing the game much less fun (because you're constantly paying attention to the cost).
Back then, it was capped at $30,and unless you are in the top 10-20 players, you can get by with a lot less. In any case, the pricing model has changed and it is $9/month flat rate, so that concern is obsolete now.