Earlier quoted context omitted.
How dare they!
More like "How is this news?" but take offense if you wish
TidalCycles – A language for the Live Coding pattern
11–20 of 60 posts
Re: TidalCycles – A language for the Live Coding pattern
#12Re: TidalCycles – A language for the Live Coding pattern
#13Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
If i understand what they are doing then it's not really equivalent as this seems to be a DSL for transforming textual patterns into music, rather than a general purpose music language. While you can dive under the covers it's not required. Getting to this point in Overtone would be some work, so here you can just get started playing with it. Chuck i have less experience with enough to think the same thing applies. T…
Re: TidalCycles – A language for the Live Coding pattern
#14Slightly unfortunate naming choice maybe, considering the Tidal music streaming service?
Re: TidalCycles – A language for the Live Coding pattern
#15Re: TidalCycles – A language for the Live Coding pattern
#16Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
If i understand what they are doing then it's not really equivalent as this seems to be a DSL for transforming textual patterns into music, rather than a general purpose music language. While you can dive under the covers it's not required. Getting to this point in Overtone would be some work, so here you can just get started playing with it. Chuck i have less experience with enough to think the same thing applies. T…
Other languages such as Chuck, Supercollider, Pd, or Max are much better suited to the signal processing side of things (though there are certainly plenty of pained souls who have done plenty of musical work in these languages).
Edit: I can safely say that if you're planning on getting into live coding, Tidal is the way to go. I wouldn't recommend anything else. There be dragons.
Re: TidalCycles – A language for the Live Coding pattern
#17Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
If i understand what they are doing then it's not really equivalent as this seems to be a DSL for transforming textual patterns into music, rather than a general purpose music language. While you can dive under the covers it's not required. Getting to this point in Overtone would be some work, so here you can just get started playing with it. Chuck i have less experience with enough to think the same thing applies. T…
Re: TidalCycles – A language for the Live Coding pattern
#18I'll just leave this here... :p Sonic Pi: http://sonic-pi.net/ On GH: https://github.com/samaaron/sonic-pi Aerodaynamic: https://www.youtube.com/watch?v=cydH_JAgSfg
Re: TidalCycles – A language for the Live Coding pattern
#19Hylogen is an EDSL for livecoding shaders in Haskell [1]
My weapon of choice is Extempore by Andrew Sorensen [1]. Dual languages in one system available for blistering speed in livecoded graphics and sound/music.
[1] https://github.com/sleexyz/hylogen
[2] http://extempore.moso.com.au/Re: TidalCycles – A language for the Live Coding pattern
#20Tidal (they added cycles when the Tidal music service came afterwards) is great fun. I was hoping to get Hylogen working with it. Hylogen is an EDSL for livecoding shaders in Haskell [1] My weapon of choice is Extempore by Andrew Sorensen [1]. Dual languages in one system available for blistering speed in livecoded graphics and sound/music. [1] https://github.com/sleexyz/hylogen [2] http://extempore.moso.com.au/