TidalCycles – A language for the Live Coding pattern
tidalcycles.org
TidalCycles – A language for the Live Coding pattern
1–10 of 60 posts
Re: TidalCycles – A language for the Live Coding pattern
#2I would be inclined to use a language that had more signal processing built in, ie Mathematica:
https://reference.wolfram.com/language/guide/SoundAndSonific...
https://reference.wolfram.com/language/guide/SignalProcessin...
Re: TidalCycles – A language for the Live Coding pattern
#3Re: TidalCycles – A language for the Live Coding pattern
#4Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
Re: TidalCycles – A language for the Live Coding pattern
#5Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
The pedant in me already observes that any programming language is "a DSL for transforming textual patterns into..." but i hope my sense in representing the difference is clear enough.
Re: TidalCycles – A language for the Live Coding pattern
#6Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
How dare they!
Re: TidalCycles – A language for the Live Coding pattern
#7Another one? So how is this one different than all the languages that do this (like Chuck or Overtone) AND the libs for C++/all other languages that generate audio as well? The original THX sound was generated in C. I would be inclined to use a language that had more signal processing built in, ie Mathematica: https://reference.wolfram.com/language/guide/SoundAndSonific... https://reference.wolfram.com/language/guide…
How dare they!
Re: TidalCycles – A language for the Live Coding pattern
#8Earlier quoted context omitted.
How dare they!
There's enough fun in the world already.
Re: TidalCycles – A language for the Live Coding pattern
#9Sonic Pi: http://sonic-pi.net/ On GH: https://github.com/samaaron/sonic-pi Aerodaynamic: https://www.youtube.com/watch?v=cydH_JAgSfg
Re: TidalCycles – A language for the Live Coding pattern
#10I'll just leave this here... :p Sonic Pi: http://sonic-pi.net/ On GH: https://github.com/samaaron/sonic-pi Aerodaynamic: https://www.youtube.com/watch?v=cydH_JAgSfg