Another challenge is desktop streaming. I achieved it using webvr-boilerplate (threejs) and jsmpeg-vnc. I still need to do lots of tweaking but it works quite well over LAN to mobile.
I'm making 30 VR projects in 30 days to learn
31–39 of 39 posts
Re: I'm making 30 VR projects in 30 days to learn
#32Earlier quoted context omitted.
So where you going from here? It would also be great if you could do a little write up of what you learned!
Absolutely! Once the 30 days is over, I'll be writing about what I learned. I'm also building a product to make VR dev easier at https://viewportvr.co
Re: I'm making 30 VR projects in 30 days to learn
#33Earlier quoted context omitted.
Absolutely! Once the 30 days is over, I'll be writing about what I learned. I'm also building a product to make VR dev easier at https://viewportvr.co
I would like to learn more about viewport but when you click docs it requires you to make an account first... if I have to make an account just to find out what your product does I leave and never look back.
Re: I'm making 30 VR projects in 30 days to learn
#34I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…
Re: I'm making 30 VR projects in 30 days to learn
#35Earlier quoted context omitted.
I'm guessing the rod holding it is patched out using software.
Yea that is generally the approach, the tripods are a common artifact in 360 degree videos and photos, if is of professional quality it gets blurred or patched some other manner.
Re: I'm making 30 VR projects in 30 days to learn
#36I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…
With this scheme if you do even 15 projects, you're already into multi-year time frames and your 25th project will take 200 years. Fibonacci numbers grow quickly!
Re: I'm making 30 VR projects in 30 days to learn
#37Another challenge is desktop streaming. I achieved it using webvr-boilerplate (threejs) and jsmpeg-vnc. I still need to do lots of tweaking but it works quite well over LAN to mobile.
share it with us :)
Re: I'm making 30 VR projects in 30 days to learn
#38I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…
" The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the "quantity" group: fifty pound of pots rated an "A", forty pounds a "B", and so on. Those being graded on "quality", however, needed to produce only one pot -- albeit a perfect one -- to get an "A". Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the "quantity" group was busily churning out piles of work - and learning from their mistakes -- the "quality" group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay. "
Re: I'm making 30 VR projects in 30 days to learn
#39Slightly OT: Google Trends on VR search queries: https://trends.google.com/trends/explore?q=vr,psvr,%2Fm%2F0k... (interesting here is the decline after the peak) Same query again but with 'iphone' this time (to represent the mobile space and its size compared to VR): https://trends.google.com/trends/explore?q=vr,psvr,%2Fm%2F0k...