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I'm making 30 VR projects in 30 days to learn

risonsimon.com

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Re: I'm making 30 VR projects in 30 days to learn

#32
post #24
post #22

Earlier quoted context omitted.

So where you going from here? It would also be great if you could do a little write up of what you learned!

Absolutely! Once the 30 days is over, I'll be writing about what I learned. I'm also building a product to make VR dev easier at https://viewportvr.co

I would like to learn more about viewport but when you click docs it requires you to make an account first... if I have to make an account just to find out what your product does I leave and never look back.

Re: I'm making 30 VR projects in 30 days to learn

#33
post #24

Earlier quoted context omitted.

Absolutely! Once the 30 days is over, I'll be writing about what I learned. I'm also building a product to make VR dev easier at https://viewportvr.co

I would like to learn more about viewport but when you click docs it requires you to make an account first... if I have to make an account just to find out what your product does I leave and never look back.

it doesn't ask you to create account. It asks you to give your email address so that we can send you the docs :) You can also try the 360 photos demo at https://viewportvr.co/demo

Re: I'm making 30 VR projects in 30 days to learn

#34

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

I'm trying something like this to get over shipping anxiety. First a project scoped to one day, then a project scoped to a week, and then finally a project scoped to a month. So far I've done the one day project: https://github.com/milesrichardson/docker-nfqueue-scapy

Re: I'm making 30 VR projects in 30 days to learn

#35
post #3

Earlier quoted context omitted.

I'm guessing the rod holding it is patched out using software.

Yea that is generally the approach, the tripods are a common artifact in 360 degree videos and photos, if is of professional quality it gets blurred or patched some other manner.

I don't see the patch, do you?

Re: I'm making 30 VR projects in 30 days to learn

#36
post #28

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

With this scheme if you do even 15 projects, you're already into multi-year time frames and your 25th project will take 200 years. Fibonacci numbers grow quickly!

Knowing when to stop is one of the most important things about delivering a project. After trying this method a couple of times I think many will have learned when to draw the line.

Re: I'm making 30 VR projects in 30 days to learn

#37
post #31
post #29

Another challenge is desktop streaming. I achieved it using webvr-boilerplate (threejs) and jsmpeg-vnc. I still need to do lots of tweaking but it works quite well over LAN to mobile.

share it with us :)

The other projects did most of the heavy lifting. jsmpeg-vnc does the screen capture and sending the data over websocket to jsmpeg which renders it to canvas without buffering. I then took the canvas and used it as a texture in webvr-boilerplate. I needed to make sure the texture was a power of 2 and set texture.needsUpdate to true on each render update. Three.js made it easy to switch the cube out for a plane which I moved a bit closer to the camera. The command arguments I used for jsmpeg-vnc: -b 1000 -s 1024×512 -f 60 -p 9999 "desktop". jsmpeg-vnc doesn't support sound which doesn't bother me since I can use the computer speakers but I'd like to add mouse capture for when the headset is on. And here's a screenshot of it on my Moto G (2nd gen): http://imgur.com/a/uhRuN

Re: I'm making 30 VR projects in 30 days to learn

#38

I do like it when people set themselves challenges like this. Clear beginning and end, finishing something in combination with iterative learning is very satisfying. A bit like a hackaton or a game jam. But this made me think, because in a way it limits yourself in what you can do with what you previously learned. The more you learn the more complex projects you can create and halfway through you can create something…

While there is of course value to tackling a more long term project, the following excerpt of Art and Fear comes to mind:

" The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the "quantity" group: fifty pound of pots rated an "A", forty pounds a "B", and so on. Those being graded on "quality", however, needed to produce only one pot -- albeit a perfect one -- to get an "A". Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the "quantity" group was busily churning out piles of work - and learning from their mistakes -- the "quality" group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay. "

Re: I'm making 30 VR projects in 30 days to learn

#39
post #5

Slightly OT: Google Trends on VR search queries: https://trends.google.com/trends/explore?q=vr,psvr,%2Fm%2F0k... (interesting here is the decline after the peak) Same query again but with 'iphone' this time (to represent the mobile space and its size compared to VR): https://trends.google.com/trends/explore?q=vr,psvr,%2Fm%2F0k...

that peak just happens to correspond with Christmas :)
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