I disagree - and I also think the counter point needs to be more dispersed.
A majority of the games created today are straight up skinner boxes which engender and support addictive/gambling behaviors. Especially since today, most games are in your mobile phone and not your PC/Console.
These programs use random reward schedules, linear reward schedules, everything. They use it with constantly fine tuned schedules, and with constant feedback.
These are machines, which send dopamine shots to the brain at precision tool levels.
There is no real world analogue that can beat
1) Random chance of huge drop (dopamine hit)
2) Clear performance metrics showing steps to next dopamine hit
3) Timers showing when next free dopamine hit is coming
4) Social tie ins to increase reach and invoke community/social mental systems as well as social proof/buy in
5) Streamlined, A/B tested interfaces and messaging.
6) Leader boards for the competitive
7) Mobile and thus constantly available
I used to dream of making games which were like that, because I thought I was being a sneaky bastard. Then I saw these creatures appear on the market.
Many people out there with less sense and more money are happy to blame the gamer and call it "just a game".
Lets be clear: This kind of design should be banned/disallowed.
And if anyone gets upset by using "banned" on HN, let me remind everyone that around the world Subliminal Advertizing is disallowed, if not directly illegal.
Shiny skinner boxes in everyones hand are planes of existence worse than Subliminal ads.
I am a gamer, and have been since the day I saw an atari, and fumbled with a sinclair spectrum.
This shit is beyond unethical.