Usually love the Economist -- and I read it regularly -- but I think this article is bullshit. It's the same kind of nonsense people were writing in the mid and late-90s: that violent games cause violent tendencies. Luckily, those claims ended up being completely debunked by dozens of studies. Now, we have a "gaming epidemic" that has gripped the unemployed, underemployed, and depressed? Give me a break. Gaming is si…
> And.. why is this bad exactly?
According to the article Emily left her first job voluntarily. Why is that not ideal?
- Felt bad about herself while unemployed/underemployed
- Opportunity cost of not building job skills/experience (for 2+ years)
- Opportunity cost of not building normal adult skills and attitudes, like understanding that work isn't always fun, and adult life is about accepting a balance between fun and responsibility
- The more tangible opportunity costs of not building savings, a salary history, or contributing to retirement savings, which due to compounding interest is significantly more effective the earlier it begins
- The Fallout games really aren't open-ended enough to provide enough entertainment to take the place of a career
> What's the alternative? Work yourself to the bone, fall in love with someone you hate, have some kids that hate you, get a divorce, and die alone?
No idea how any of this follows from staying employed until a better job is available.