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Announcing Rust 1.16

blog.rust-lang.org

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Re: Announcing Rust 1.16

#4
post #3
post #2

I'm eagerly awaiting a release of RLS that is installable via rustup.

It will probably end up being installed by `cargo install` anyway. What I can't wait for is Tokio for Diesel and Rocket.

The plan is for it to be a component in rustup, rather than through cargo install. It needs to be extremely tied to the exact rust version you're on.

Re: Announcing Rust 1.16

#5
post #3
post #2

I'm eagerly awaiting a release of RLS that is installable via rustup.

It will probably end up being installed by `cargo install` anyway. What I can't wait for is Tokio for Diesel and Rocket.

Have you found any good tutorials for Rocket? The one on Rocket's website is detailed but doesn't go beyond an extremely basic website.

Re: Announcing Rust 1.16

#6
I might be a minority here, but can someone please update me on there state of Rust on iOS? I develop C++ cross platform iOS/Android apps and would love to use Rust if possible.

The last time I checked Rust didn't support .frameworks creation, didn't support Bitcode and calling the main thread from Rust wasn't easy.

I would love to hear if these issues have been resolved.

Re: Announcing Rust 1.16

#7
Probably the most significant addition in this release is the cargo check subcommand, which does all the type/safety checking part of rustc, but skips the LLVM part of generating the actual binary.

If you just want to make sure you code compiles, this is the command for you.

There's also a bunch of API stablilizations around Strings, Vectors etc, complete changelog: https://github.com/rust-lang/rust/blob/master/RELEASES.md#ve...

Congratulations to everyone involved on the release!

Re: Announcing Rust 1.16

#8

I might be a minority here, but can someone please update me on there state of Rust on iOS? I develop C++ cross platform iOS/Android apps and would love to use Rust if possible. The last time I checked Rust didn't support .frameworks creation, didn't support Bitcode and calling the main thread from Rust wasn't easy. I would love to hear if these issues have been resolved.

I haven't seen much on it. Doesn't mean solutions don't exist, but I regularly read updates on reddit and what people are working on, and I haven't seen much there. I feel like Swift is more likely to fill that role by coming to android.

Re: Announcing Rust 1.16

#9
I like rust a lot, but even hello world web apps compile (and recompile) so slowly. I barely get a single step down my to do list before recompiles take more than a second, and it makes it functionally unusable compared to other tools. I know this sounds silly, but it's true. I don't want the check, I want to see the webpage changed after my code changes. I keep hearing about incremental compiles but when I used nightly and tried turning it on, I guess it didn't work because compile times barely changed.

Re: Announcing Rust 1.16

#10

I might be a minority here, but can someone please update me on there state of Rust on iOS? I develop C++ cross platform iOS/Android apps and would love to use Rust if possible. The last time I checked Rust didn't support .frameworks creation, didn't support Bitcode and calling the main thread from Rust wasn't easy. I would love to hear if these issues have been resolved.

I hadn't heard of the .frameworks or "calling the main thread" problems; do you know if there are issues open?

Bitcode is tough, see https://github.com/rust-lang/rust/issues/35968

In general, we'd love to get this into better shape, but need some help from people with the time and expertise to hack on it.

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