Is there a word for that deep realization of your mortality and existence; almost pain, that comes nostalgia?
https://en.wikipedia.org/wiki/Saudade
Omnispeak – A Commander Keen Reimplementation
41–50 of 57 posts
Re: Omnispeak – A Commander Keen Reimplementation
#42I'm sorry if I seem a little obtuse here, but... why? If you need the files from the actual game, and the actual game comes with the tools to run it (i.e. DOSBox), what is the benefit, or in fact the real purpose, of this project as-is?
Re: Omnispeak – A Commander Keen Reimplementation
#43This link leads to an HTML full of garbage data that automatically downloads for me. What am I missing?
Re: Omnispeak – A Commander Keen Reimplementation
#44How does the copyright work with a Re-implementation?
Does "historical preservation" count as fair use?
Re: Omnispeak – A Commander Keen Reimplementation
#45It looks very cool! How does it compare to Commander Genius? http://clonekeenplus.sourceforge.net
Re: Omnispeak – A Commander Keen Reimplementation
#46This link leads to an HTML full of garbage data that automatically downloads for me. What am I missing?
This is old so I guess it was probably a momentary problem for me, but it works fine in Vivaldi 1.8.770.25 on Windows for me.
The header looked fine, the body started like this: ^_^H^C¥XÛrÛ8^R}¶¾¢^OñLE"}M%^N]¯¥xí©ÔÖÖ^Vdb$Ê$Á^E@ËùýÂý= r7;3µ~%^BÝèËéÓ="" Æ?&ç·?)we1ìÅüOddly, there was random entified data in there: ^V[^P¿8û0þpöé&<
Re: Omnispeak – A Commander Keen Reimplementation
#47I'm sorry if I seem a little obtuse here, but... why? If you need the files from the actual game, and the actual game comes with the tools to run it (i.e. DOSBox), what is the benefit, or in fact the real purpose, of this project as-is?
Even if that weren't true, I find value in documenting the old file formats and having readable implementations of the games that used them. From the point of view of the developer, it can be incredibly satisfying to see the functionality come together, and to get a picture of how things were done 25 years ago.
Re: Omnispeak – A Commander Keen Reimplementation
#48I'm sorry if I seem a little obtuse here, but... why? If you need the files from the actual game, and the actual game comes with the tools to run it (i.e. DOSBox), what is the benefit, or in fact the real purpose, of this project as-is?
Dosbox is slow; you need a relatively powerful computer to run most things. That also means it's not really something that you want to run on battery for a long time. Even if that weren't true, I find value in documenting the old file formats and having readable implementations of the games that used them. From the point of view of the developer, it can be incredibly satisfying to see the functionality come together,…
Re: Omnispeak – A Commander Keen Reimplementation
#49I'm sorry if I seem a little obtuse here, but... why? If you need the files from the actual game, and the actual game comes with the tools to run it (i.e. DOSBox), what is the benefit, or in fact the real purpose, of this project as-is?
I'll take a native implementation over an emulated one any day.
Re: Omnispeak – A Commander Keen Reimplementation
#50Earlier quoted context omitted.
This is old so I guess it was probably a momentary problem for me, but it works fine in Vivaldi 1.8.770.25 on Windows for me.
Yep, it worked fine when I got home, a few hours later. There was a while where it was "wonky". The header looked fine, the body started like this: ^_ ^H^C¥XÛrÛ8^R}¶¾¢ ^OñLE"}M%^N]¯¥x í©ÔÖÖ^Vdb$Ê$Á^E@Ë ù ýÂý = r7; 3µ~ %^BÝèËéÓ="" Æ? &ç· ? )we1ìÅü Oddly, there was random entified data in there: ^V[^P¿8û0þpöé&<
I guess the server sharted and that was the result? Haha.