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Omnispeak – A Commander Keen Reimplementation

davidgow.net

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Re: Omnispeak – A Commander Keen Reimplementation

#2
Even though the second Keen trilogy had richer graphics, I really loved the first Keen trilogy for the gameplay. The jumps and movement felt so much more physical. Keen would make this tiny pause as if winding up for a jump each time he jumped. The later Keen just did big floaty isometric jumps that didn't have the same snap. That said, I loved and played every single one of those games.

Re: Omnispeak – A Commander Keen Reimplementation

#4
post #3

How does the copyright work with a Re-implementation?

The dev is just re-implementing the game engine. I think the Ep4 game files only included because it was a shareware release.

Still, I'm not entirely sure what the legal ground for the engine here is. It goes back to the whole issue with formats like mp3s/H264 (If you write a decoder entirely from scratch; do you still have to pay party x?)

Re: Omnispeak – A Commander Keen Reimplementation

#7

Even though the second Keen trilogy had richer graphics, I really loved the first Keen trilogy for the gameplay. The jumps and movement felt so much more physical. Keen would make this tiny pause as if winding up for a jump each time he jumped. The later Keen just did big floaty isometric jumps that didn't have the same snap. That said, I loved and played every single one of those games.

They were super cute. Boy genius builds a space ship powered by a car battery, fuelled by your parents wine and .. yea I forgot all the other things you had to collect in the first one.

They were all good, but I think one of my favourites was Keen Dreams with the giant potato monster at the end.

Re: Omnispeak – A Commander Keen Reimplementation

#8
post #4
post #3

How does the copyright work with a Re-implementation?

The dev is just re-implementing the game engine. I think the Ep4 game files only included because it was a shareware release. Still, I'm not entirely sure what the legal ground for the engine here is. It goes back to the whole issue with formats like mp3s/H264 (If you write a decoder entirely from scratch; do you still have to pay party x?)

I think the answer to the mp3/h.264 question today is yes, you do have to pay party X. The payment is for the license of the spec, I believe, and not the implementation.

Re: Omnispeak – A Commander Keen Reimplementation

#10
post #7

Even though the second Keen trilogy had richer graphics, I really loved the first Keen trilogy for the gameplay. The jumps and movement felt so much more physical. Keen would make this tiny pause as if winding up for a jump each time he jumped. The later Keen just did big floaty isometric jumps that didn't have the same snap. That said, I loved and played every single one of those games.

They were super cute. Boy genius builds a space ship powered by a car battery, fuelled by your parents wine and .. yea I forgot all the other things you had to collect in the first one. They were all good, but I think one of my favourites was Keen Dreams with the giant potato monster at the end.

The Bean-with-Bacon Megarocket was fueled by Dad's Everclear, as I recall, and propelled with the vacuum cleaner.
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