> Omnispeak requires a computer with OpenGL 2.0 support That is the strangest requirement. I could see requiring OpenGL 3.1+ Core for someone who really wants to use a GPU (despite how unnecessary that would be) and thinks that glBegin is Teh Devil. I could see requiring OpenGL 1.1 for someone who still wants to use the GPU but doesn't want to bother with GLSL or any of the later more complex APIs. But why OpenGL 2.0…
OpenGL 2.0 was released over 10 years ago. Why is this requirement a problem? Anything that is supposed to work should be tested, I can see why people don't want to test against more-than-10-years old APIs.
On the third hand...it would probably be super-simple to just port the thing to SDL2. And that might be a fun, short project =)