http://ondras.github.io/star-wars/
Great work!
21–30 of 101 posts
http://ondras.github.io/star-wars/
Great work!
It looks possible to have rooms generated that are impossible to exit. For example, I'm up to L3, and can't get out of the room with the stairwell. And on L2 part of the map is cut off from a similar map defect. Is that intentional?
Earlier quoted context omitted.
No. For no particular reason. But there is generally little room for movement tactics, as you cannot flee from combat...
It would have been useful when that elvish knight trapped me in a corridor and all I could do was talk to him (or kiss him - ew).
P.S. I found Haxe by following some of the 7drl entries. But I think I would like to use Racket to make one one day.
As someone who's wanted to try making something like this for a while but just doesn't know where to begin, can anybody recommend useful resources or suggestions on how to get started?
If it helps, I work mainly in C# and so would prefer that if possible, but this could be a good way to get familiar with a new language.
Damn, I didn't figure out how to get to that P that's obstructed by pilars and other adventurers, and I've tried kissing everyone many times!
This is incredible. As someone who's wanted to try making something like this for a while but just doesn't know where to begin, can anybody recommend useful resources or suggestions on how to get started? If it helps, I work mainly in C# and so would prefer that if possible, but this could be a good way to get familiar with a new language.