Show HN: Sleeping Beauty, a 7-day roguelike game
11–20 of 101 posts
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#12Earlier quoted context omitted.
Thanks! I am glad that people find the combat system useful and comprehensible. Some have troubles distinguishing colors, though.
Is there a "wait" command (usually '.')?
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#13This is delightful. I've got a flight coming up, does anyone know if there is a keyboard overlay that could be used to play it on a mobile?
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#14Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#15The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#16Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#17The first tower/game I started into had a room with no exit. At first I thought it was just a very nihilist game with no progress. I started a new game and that was better
Same happened to me, I guess there's bug in level generation.
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#18Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#19Earlier quoted context omitted.
Is there a "wait" command (usually '.')?
No. For no particular reason. But there is generally little room for movement tactics, as you cannot flee from combat...
Re: Show HN: Sleeping Beauty, a 7-day roguelike game
#20Outside of that, I'm digging this.