Nintendo Switch review: pure potential
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Re: Nintendo Switch review: pure potential
#52Re: Nintendo Switch review: pure potential
#53I'm much more interested in the Switch as a family console than a personal. I grew up an only child and played A LOT of online games by myself. Ever since college I've had a standing rule about not playing games unless it's social - aka in the room.
This perfectly fits my use case.
Re: Nintendo Switch review: pure potential
#54This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life. I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games…
Haha, really? They've done that crap since the Famicom. Didn't make it to the states, but the Japanese controllers had a microphone. Had to blow into it for a couple games (Japanese version of Zelda, for one). They must be really in love with that input method.
Re: Nintendo Switch review: pure potential
#55Earlier quoted context omitted.
If I look at all the controllers since SNES, alternate input methods were always their thing. And since they have a big hardware divison, they need to come up with innovative ideas to sell hardware.
Nah, N64 and Gamecube were pretty standard. Buttons and joysticks.
N64 was a weird trident with a thumb-stick, PSX added these sticks later with the DualShock controller.
GC had this freaky button-layout.
Re: Nintendo Switch review: pure potential
#56Off topic: How much time people spend in public laundry? In post Soviet countries and Russia almost all families, even poorest have washing machines, while public laundry used only for complex cleaning.
Re: Nintendo Switch review: pure potential
#57Earlier quoted context omitted.
If I look at all the controllers since SNES, alternate input methods were always their thing. And since they have a big hardware divison, they need to come up with innovative ideas to sell hardware.
Nah, N64 and Gamecube were pretty standard. Buttons and joysticks.
Re: Nintendo Switch review: pure potential
#58Earlier quoted context omitted.
Wii bowling
And tennis. And golf. And baseball. And many others where people either don't have or don't let their preconceptions steer their preferences. Motion controls never caught on because game studios aren't interested in making games locked to one console, and motion controls are far less standardized.
Until you realize your standing-up-arm-waving strategy is being destroyed by the person sitting on the couch making little wrist flicks, who may as well be pushing buttons for all the motion they're making. And that person isn't experiencing severe RSI, the likes of which doesn't happen playing those sports for real, 5 minutes into the match.
Re: Nintendo Switch review: pure potential
#59Earlier quoted context omitted.
"... sometimes is better than a master of one" is the rest of the saying ;) The Switch is almost a Wii U. The one big difference is that the Switch doesn't allow both screens at once - by using the small screen as the console. It is an average Nintendo TV console with the added functionality of being able to let someone else use the TV by undocking the Switch and continuing game play - just like the Wii U.
I think you're over-selling the Wii U. I was originally excited by the Wii U portability, but the range that the gamepad can go from the console is incredibly short. My office is 20 feet away from the console (through two walls), and I can't use the gamepad reliably. That's hardly portable. It doesn't work anywhere in the house other than in the adjacent room.
Range on the Wii U is terrible, and the Switch is an "incremental improvement" in that regard :p
Battery life between the two is about the same, with the Switch gaining range
[1]: http://nintendotoday.com/wp-content/uploads/2012/12/slide002...
Re: Nintendo Switch review: pure potential
#60Earlier quoted context omitted.
And tennis. And golf. And baseball. And many others where people either don't have or don't let their preconceptions steer their preferences. Motion controls never caught on because game studios aren't interested in making games locked to one console, and motion controls are far less standardized.
> And tennis. And golf. And baseball. Until you realize your standing-up-arm-waving strategy is being destroyed by the person sitting on the couch making little wrist flicks, who may as well be pushing buttons for all the motion they're making. And that person isn't experiencing severe RSI, the likes of which doesn't happen playing those sports for real , 5 minutes into the match.