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Nintendo Switch review: pure potential

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Re: Nintendo Switch review: pure potential

#2
This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life.

I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games will use them. Motion controls killed the Mario Galaxy series for me, I couldn't get past the first hour or so without having so many frustrating input problems. I have a Wii U and Nintendo's games insist on using the microphone for stupid gameplay mechanics, like blowing on it to move platforms.

Nintendo makes really good games, but they're tied to crap hardware and forced to use really awful input gimmicks. This feels crummy to say, but I kind of hope the Switch fails so that they're forced to go third party, drop their crap hardware division, and put out their excellent software on game consoles I actually want to own and use.

Re: Nintendo Switch review: pure potential

#5
post #2

This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life. I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games…

> Alternate input methods for games have failed

Is that really so? Motion controls work very well for certain niches. Some types of games are better without them, but so long as developers allow the choice of conventional inputs in cases where they don't work well, it shouldn't be a problem.

Re: Nintendo Switch review: pure potential

#8
post #2

This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life. I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games…

I assume is a form of internal corporate welfare. One has to assume that the company would be bigger and healthier without the hardware division.

Re: Nintendo Switch review: pure potential

#9
Hmm, the battery life is kinda disappointing. I'm not interested in Switch as a TV console (PS4 does that significantly better and has better games for when I have time to give them) and it seems it's going to struggle as a 3DS replacement when it can't even live through a rather average flight :/

I do still hope the best 3DS franchises will make it to the Switch and I might pick it up after price drops under the price of PS4.

Re: Nintendo Switch review: pure potential

#10
post #2

This is a good review. Nice pictures, and some real-world usage scenarios, especially concerning battery life. I really wanted to like the Switch, but the addition of and focus on motion controls during their January press conference really killed it for me. Alternate input methods for games have failed, but Nintendo keeps pursuing this. My worry about the fact that the console supports motion controls is that games…

> Alternate input methods for games have failed Is that really so? Motion controls work very well for certain niches. Some types of games are better without them, but so long as developers allow the choice of conventional inputs in cases where they don't work well, it shouldn't be a problem.

Joy stick for fighters.

Mouse and keyboard for FPS and similar games.

Traditional controller for platformers/side scrollers

Touch for a few types of games on mobile, not many though.

Almost never do I want to use motion.

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