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Dear Apple

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71–80 of 211 posts

Re: Dear Apple

#71

Earlier quoted context omitted.

iTunes. Subnautica. That's about it.

Ableton Live.

Bitwig[1] is a decent commercial DAW that works on Linux and is very similar to Ableton.

1. https://www.bitwig.com/en/bitwig-studio.html

Edit: Not sure about the state of Linux VST plugins/emulation though :)

Re: Dear Apple

#73

Can we give this HN post a better title? This is atrociously clickbaiting. Granted it just goes to GitHub, but I would like to have at least an _inkling_ of what I'm about to read.

Especially given the length as well. It's a small, short list of issues that users of XCode/Apple Developer tools have. Why is this #1 on the front page?

Re: Dear Apple

#74
post #48

It's absurd to have to beg the wealthiest software company in the world for what should be considered really basic stuff. Xcode is consistently unstable, slow, missing simple essential functionality (like refactoring), and Apple's interface builder is something that most experienced Apple devs know to run for the hills from.

Apple is not a big company. Out of the 116k employees they have 60k are in retail [1]. Another 6k are in AppleCare call centers [2]. So about 50k of them are at corporate. Contrast that with Google which has 72k employees [3] and Microsoft which has 120k employees [4]. Apple's organizational culture is meant to be about small teams. Steve Jobs once said "we're the biggest startup on the planet" [5]. This leads to com…

Did you seriously just try to convince me that a 50k employee (by your logic) company is not a big company?

Re: Dear Apple

#75
post #10

Just stop pushing apps for iProducts. When all the major apps stop adding features for a while Apple will focus on getting developers back or customers switch to Android.

Customers aren't switching to Android. Apple is making almost all the profits in the mobile space and it's developers are making much more than android developers.

Those are the important things, quibbling about some features in the development system is silly, esp. when Apple has poured tons of resources into Swift and done it really well.

Re: Dear Apple

#76

Earlier quoted context omitted.

> Can you still submit apps with Xcode 7? ...yes. You can. 6 is the minimum. > having done the Xcode Old/Xcode New dance every year There didn't used to be this hard division between Xcode versions because of the compiler. If you were willing to do some reconfiguring, you could use newer GCC or "Apple LLVM" with the older Xcode.

Why are you not using the Swift 2.3 option in Xcode 8? It is going away in Xcode 8.3, but still, you can use more modern and stable dev tools.

The OP mentioned Swift 2, not Swift 2.2 - even that upgrade can be non-trivial (2->2.2).

Re: Dear Apple

#78

Can we give this HN post a better title? This is atrociously clickbaiting. Granted it just goes to GitHub, but I would like to have at least an _inkling_ of what I'm about to read.

Dear Apple - Xcode feature requests and bug reports (@dang)

Yet, oddly, not a single reference to a radar report that people can try to support.

Is this a manifesto, or an attempt to get a bunch of Apple developers to put their email addresses on a list as part of someone's marketing campaign for iOS-focused dev tools?

Re: Dear Apple

#79
post #5

I don't think it's considered a problem by the team at Apple, or even by some developers, but I would love a more stable Swift language. The number of changes per version * the number of projects in the world is causing a large amount of work and instability. This is contributing to the low tool quality as well.

I switched to Swift with version 1.0, it was terrible. Version 1.2 was when I was finally able to ship product. Since then it's just gotten better and better and the changes per version are a minor inconvenience. Usually am able to update a project in less than an hour.

Re: Dear Apple

#80
post #48

It's absurd to have to beg the wealthiest software company in the world for what should be considered really basic stuff. Xcode is consistently unstable, slow, missing simple essential functionality (like refactoring), and Apple's interface builder is something that most experienced Apple devs know to run for the hills from.

Apple is not a big company. Out of the 116k employees they have 60k are in retail [1]. Another 6k are in AppleCare call centers [2]. So about 50k of them are at corporate. Contrast that with Google which has 72k employees [3] and Microsoft which has 120k employees [4]. Apple's organizational culture is meant to be about small teams. Steve Jobs once said "we're the biggest startup on the planet" [5]. This leads to com…

I'm not sure the best way to measure and compare, but it sure seems like Apple focuses a lot more on a narrow set of products than either Microsoft or Google.

Apple might be vertically integrated to a higher degree than Microsoft and Google, but Apple doesn't have as big of product diversity.

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