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Appleseed – open-source physically-based rendering engine

appleseedhq.net

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Re: Appleseed – open-source physically-based rendering engine

#3

This looks really beautiful. The fact that it's open source adds to that beauty. I'm not even interested in physically based rendering and it makes me want to play with it.

On the download page there is a bunch of demo scenes that you can simply open and render to see all of the gears and knobs turning and watch your CPUs light up.

Re: Appleseed – open-source physically-based rendering engine

#4
2015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi...

Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet).

Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.

Re: Appleseed – open-source physically-based rendering engine

#5

2015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.

It's improving regularly, check the GitHub repo. Def. a project to keep an eye on if you're into rendering.

Re: Appleseed – open-source physically-based rendering engine

#8

2015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.

It's improving regularly, check the GitHub repo. Def. a project to keep an eye on if you're into rendering.

"Improving" is kind of a strong statement. See for example this recent PR: https://github.com/appleseedhq/appleseed/pull/1217/files. It seems like they just keep adding and removing special cases, so there's code churn but not really progress in any particular direction...

Re: Appleseed – open-source physically-based rendering engine

#9

Earlier quoted context omitted.

It's improving regularly, check the GitHub repo. Def. a project to keep an eye on if you're into rendering.

"Improving" is kind of a strong statement. See for example this recent PR: https://github.com/appleseedhq/appleseed/pull/1217/files . It seems like they just keep adding and removing special cases, so there's code churn but not really progress in any particular direction...

Perhaps I'm easier to please. The article your linked to was publish in October 2015.

Just this year they've added code[0] to support alSurface[1], which I consider to be a significant (and unexpected) feature improvement.

Their news page[2] (to me) shows significant improvements since late 2015 as well, and it looks like the 1.7.x beta is just around the corner[3].

[0] https://github.com/appleseedhq/appleseed/commit/8b0bb02112f7...

[1] http://www.anderslanglands.com/alshaders/index.html

[2] http://appleseedhq.net/news.html

[3] https://github.com/appleseedhq/appleseed/commit/3dfcad020e0f...

Re: Appleseed – open-source physically-based rendering engine

#10

2015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.

There has been quite a lot of work done. You can check the release notes to see precisely what has been improved.

https://github.com/appleseedhq/appleseed/tags

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