Appleseed – open-source physically-based rendering engine
appleseedhq.net
Appleseed – open-source physically-based rendering engine
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Re: Appleseed – open-source physically-based rendering engine
#2Re: Appleseed – open-source physically-based rendering engine
#3This looks really beautiful. The fact that it's open source adds to that beauty. I'm not even interested in physically based rendering and it makes me want to play with it.
Re: Appleseed – open-source physically-based rendering engine
#4Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet).
Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.
Re: Appleseed – open-source physically-based rendering engine
#52015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.
Re: Appleseed – open-source physically-based rendering engine
#6Re: Appleseed – open-source physically-based rendering engine
#7Re: Appleseed – open-source physically-based rendering engine
#82015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.
It's improving regularly, check the GitHub repo. Def. a project to keep an eye on if you're into rendering.
Re: Appleseed – open-source physically-based rendering engine
#9Earlier quoted context omitted.
It's improving regularly, check the GitHub repo. Def. a project to keep an eye on if you're into rendering.
"Improving" is kind of a strong statement. See for example this recent PR: https://github.com/appleseedhq/appleseed/pull/1217/files . It seems like they just keep adding and removing special cases, so there's code churn but not really progress in any particular direction...
Just this year they've added code[0] to support alSurface[1], which I consider to be a significant (and unexpected) feature improvement.
Their news page[2] (to me) shows significant improvements since late 2015 as well, and it looks like the 1.7.x beta is just around the corner[3].
[0] https://github.com/appleseedhq/appleseed/commit/8b0bb02112f7...
[1] http://www.anderslanglands.com/alshaders/index.html
[2] http://appleseedhq.net/news.html
[3] https://github.com/appleseedhq/appleseed/commit/3dfcad020e0f...
Re: Appleseed – open-source physically-based rendering engine
#102015 Interview with the lead developer: http://blenderdiplom.com/en/interviews/607-interview-francoi... Seems like it's in around the same place, although the plugins are getting better and the renderer is starting to support complex scene features (not quite there yet). Overall though there are 100's of ray-tracers and scene renderers (seemingly all in C++), so it's not clear if it has any compelling advantages.