Fix the paragraph on the Bot API page... "Your bot will be self-hosted, meaning you don't upload anything to your servers (we never see your code)."
EDIT: Well, I tried, Vzhou beat me to fixing it.
21–30 of 49 posts
Fix the paragraph on the Bot API page... "Your bot will be self-hosted, meaning you don't upload anything to your servers (we never see your code)."
EDIT: Well, I tried, Vzhou beat me to fixing it.
Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…
> the recent changes to the movement scheme What was changed? I don't remember how the game worked when I first tried it.
I started making a bot last night but it keep getting disconnected in the first 10ish rounds. Anyone else see this and resolve it?
If you copy & paste the example bot verbatim, does that work for over 10 rounds? As far as I know we've got tens of bots working at the moment and I haven't heard this strange problem from anyone else.
Earlier quoted context omitted.
> the recent changes to the movement scheme What was changed? I don't remember how the game worked when I first tried it.
We added the capability to queue moves through/into unknown territory. Before you had to keep on clicking & moving, clicking & moving.
Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…
I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…
Thanks! Keep up the great work ;)
Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…
I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…
Earlier quoted context omitted.
I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…
Are you going to implement anti-bot measures on those servers?
Earlier quoted context omitted.
Are you going to implement anti-bot measures on those servers?
Let's be honest, this is not possible.
The point I was implicitly making is that setting up a new server for bots and declaring "no bots allowed" on the main servers is not quite enough.