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Generals.io Bot API: Build bots to play against humans

dev.generals.io

21–30 of 49 posts

Re: Generals.io Bot API: Build bots to play against humans

#21

Fix the paragraph on the Bot API page... "Your bot will be self-hosted, meaning you don't upload anything to your servers (we never see your code)."

Oooh, nice catch! Made the fix, will be updated next time we release.

EDIT: Well, I tried, Vzhou beat me to fixing it.

Re: Generals.io Bot API: Build bots to play against humans

#22
post #20
post #16

Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…

> the recent changes to the movement scheme What was changed? I don't remember how the game worked when I first tried it.

We added the capability to queue moves through/into unknown territory. Before you had to keep on clicking & moving, clicking & moving.

Re: Generals.io Bot API: Build bots to play against humans

#24

I started making a bot last night but it keep getting disconnected in the first 10ish rounds. Anyone else see this and resolve it?

Could you give us some details on this? Like which web socket library you used, the technology you used, etc?

If you copy & paste the example bot verbatim, does that work for over 10 rounds? As far as I know we've got tens of bots working at the moment and I haven't heard this strange problem from anyone else.

Re: Generals.io Bot API: Build bots to play against humans

#25
post #20

Earlier quoted context omitted.

> the recent changes to the movement scheme What was changed? I don't remember how the game worked when I first tried it.

We added the capability to queue moves through/into unknown territory. Before you had to keep on clicking & moving, clicking & moving.

I just want to say that I at least LOVE the new scheme!

Re: Generals.io Bot API: Build bots to play against humans

#26
post #16

Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…

I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…

I've spent far too much of my life playing you're damn game, and now you just went ahead and ruined my weekend.

Thanks! Keep up the great work ;)

Re: Generals.io Bot API: Build bots to play against humans

#27
post #16

Do bots watch ads? For the last several weeks I've been an avid generals player. For awhile I was even ranked #7 on the FFA ladder. And I have to say that this is the second change in about a week that has left me confused about who generals is trying to appeal to. Maybe the bots will be fun for humans to play against but I doubt it. Maybe this will be a benign change and the quality of the bots that play generals on…

I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…

Are you going to implement anti-bot measures on those servers?

Re: Generals.io Bot API: Build bots to play against humans

#28
post #27

Earlier quoted context omitted.

I think I'd like to point out two very important points you may be missing: 1. This was implemented directly to combat the prevalence of bots on the EU & NA servers (and the annoyance some players were facing when they were just playing AIs all the time), where you're now not allowed to bot on. Players have the option of choosing whether or not they wish to play against bots, but if they wish not to they can still pl…

Are you going to implement anti-bot measures on those servers?

Let's be honest, this is not possible.

Re: Generals.io Bot API: Build bots to play against humans

#29
post #28
post #27

Earlier quoted context omitted.

Are you going to implement anti-bot measures on those servers?

Let's be honest, this is not possible.

Yeah but they could try and it would be fun to watch.

The point I was implicitly making is that setting up a new server for bots and declaring "no bots allowed" on the main servers is not quite enough.

Re: Generals.io Bot API: Build bots to play against humans

#30
Are all game replays since inception stored in a database? It would be great if you could release one grand zip file to the public that could then be hosted on S3. Even a subset of say all games of the top 200 FFA players would make an interesting training data set!
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