Live data from Hacker News

Future of Flash

adobe.com

51–60 of 84 posts

Re: Future of Flash

#51

Earlier quoted context omitted.

Are you using the vanilla player or the x64 player?

I've tried both the apt package and downloading directly from adobe, to be honest I don't remember if there was a difference in problems, or just the same set of them, either way it didn't 'just work'.

Let me rephrase that. Did you install the normal plugin (which is not x64) or the beta x64?

In case of the package, which package exactly did you install?

Re: Future of Flash

#52
post #5

"19 out of the top 20 device manufacturers worldwide have committed to shipping Flash technology on their devices" It would be more wise to actually wait till you can deliver a decent Flash implementation on a mobile device before touting your mobile position. Because your mobile position right now is that you have been promising the world but not delivering jack.

I completely agree. If there is something that I like about Apple is that they don't brag about things they haven't done yet. Get over with this philosophy of prototypes. Flash on mobile phones is as good as Microsoft Courier. The day I will see 19 out of the top 20 device manufacturers worldwide run Flash with no problems I will complain about Apple not being the 20th.

Re: Future of Flash

#53
Those stats are useless.

Microsoft had 95% of the browser market at some point.

I'd also like to know how 98% of enterprises "rely" on Flash. I think if Flash was completely obliterated, those enterprises would be largely unharmed.

Re: Future of Flash

#54
post #6

I was surprised to see that only 70% of web games use flash. Anyone have any idea on what's in the remaining 30%?

Alot that I've seen (especially the more complex or 3-D ones) use Unity. Maybe it's not 30% of the market, but I've seen that little Unity cube load up more often lately.

Re: Future of Flash

#55

Earlier quoted context omitted.

I've tried both the apt package and downloading directly from adobe, to be honest I don't remember if there was a difference in problems, or just the same set of them, either way it didn't 'just work'.

Let me rephrase that. Did you install the normal plugin (which is not x64) or the beta x64? In case of the package, which package exactly did you install?

I went through a phase I tried installing everything under the sun and looked around quite a bit (the packages directly from adobe, different apt packages, random bash scripts I found online..) so I actually don't remember what I tested and didn't.

What I have _at the moment_ and doesn't work that well, I got through the 'flashplugin-nonfree' package which if I understand is the 'preferred' way to install flash on ubuntu 64.

Re: Future of Flash

#56
post #38

Earlier quoted context omitted.

I'm also running Ubuntu x64 and have had no issues with Flash

How did you install? 'sudo apt-get install flashplugin-nonfree' ?

I'm running adobe's FP 10.0.45.2. When you hit a site that requires flash the first time, firefox prompts you to install the plugin, and it gives you three options: the adobe player, and two other oss versions. I chose the adobe player.

Based on your query, I went back and tried to see if I could stress it out. I tried this site from a simple google search for 'flash demo' http://www.playpuzzlequestgalactrix.com/ and it works fine for me...no issues. This one, however: http://ecodazoo.com/ is pretty intense, and it does flicker for me. Normally, I don't visit sites like that which are all flash intensive, thus my comment that I rarely ever see an issue with FP on Ubuntu x64...but indeed, it is not perfect.

Re: Future of Flash

#57
post #6

I was surprised to see that only 70% of web games use flash. Anyone have any idea on what's in the remaining 30%?

Straight html and server side code (mmorpgs, strategy games and zombie infections). Javascript (sudoku, crosswords), and some java applets.

Re: Future of Flash

#59
post #18

Earlier quoted context omitted.

Good one! I bet if you didn't turn it on it wouldn't get hot at all!!!

Cant believe that you are getting downmodded so hard! iPad really sucks at rendering even basic html5 interactive content and the more i play with it , the more i feel like, iPad just isnt capable of doing even the basic 'interactive-rich' content. I was suggesting ,Flash is too advanced for iPad that not allowing it in is technically a good thing for Apple.

>iPad just isnt capable of doing even the basic 'interactive-rich' content

... on the web. Apps, of course, are a different matter entirely. But I get ya, mobile Safari needs a refresh.

Re: Future of Flash

#60

Earlier quoted context omitted.

Let me rephrase that. Did you install the normal plugin (which is not x64) or the beta x64? In case of the package, which package exactly did you install?

I went through a phase I tried installing everything under the sun and looked around quite a bit (the packages directly from adobe, different apt packages, random bash scripts I found online..) so I actually don't remember what I tested and didn't. What I have _at the moment_ and doesn't work that well, I got through the 'flashplugin-nonfree' package which if I understand is the 'preferred' way to install flash on ub…

It is the 'normal' way but I'm not sure it's the 'preferred' one for a x64 system.

Seriously, are you SURE you tried the x64 version? From the looks of it, you didn't, so I'd suggest you following the steps to get the x64 package.

Something like this should work: http://nxadm.wordpress.com/2009/04/26/install-64-bit-adobe-f... http://www.cyberciti.biz/tips/install-flash-10-ubuntu-linux-...

It's not flashplugin-nonfree, as the x64 version is still a beta package available separately (but drastically better than the standard one on x64 machines).

Post reply on HN