Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.
Mo.js: motion graphics toolbelt for the web
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Re: Mo.js: motion graphics toolbelt for the web
#32Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.
I've been following this project since the very first time I saw it on Codepen [0]. You've done an amazing job creating an amazing library. One that I advertise every opportunity I get. Thank you! [0] http://codepen.io/sol0mka/pen/ogOYJj
Re: Mo.js: motion graphics toolbelt for the web
#33Re: Mo.js: motion graphics toolbelt for the web
#34Is it for desktop only? Tried it on my mobile and nothing happened. Android 7.1.1 with Chrome 55.0.numbers.
Re: Mo.js: motion graphics toolbelt for the web
#35This is a fantastic library but one warning based on past experiences is that you'll hit performance bottlenecks for full screen type animations on mobile browsers. I ended up re-writing some of my animations in plain old CSS3 transitions to utilize the GPU on Chrome for Android but this library made it so much easier for me to visualize on the desktop first.
Re: Mo.js: motion graphics toolbelt for the web
#36Re: Mo.js: motion graphics toolbelt for the web
#37Hi guys, happy to see `mojs` here! I'm the person who've started the project and would be more than happy to answer any questions you have.
How does a project like this get started / maintained? It's incredibly well done, looks like a ton of work went into it. Is it a side project or apart of some bigger org?
I was doing a lot of animation work and there was a lack of animation tools I've got used to, so I've started to write modules myself. After a while, I noticed the system in what I've written so decided to release it.
As for maintaining part - it is heavily covered with unit and environmental tests, of course, it adds some overhead but ensures that your tool is robust and works in every browser.
It is a side project and we still expect more contributions from the community.
Re: Mo.js: motion graphics toolbelt for the web
#38Slightly off-topic, Chrome on my early-2015 MacBook (16GB RAM) lags significantly while rendering most of the demos listed in the repository. If things like this become the norm on the web, one can easily claim that such technologies are not inclusive to most users of the world-wide-web, who do not buy a new latest&greatest desktop computer every 2 years.
It works well in Firefox on my desktop from 2009 (with 4GB of DDR2) … Do you also have performance issues in Safari or Firefox ?
Re: Mo.js: motion graphics toolbelt for the web
#39Am I the only one who thinks we killed Flash and left a void which no one has filled yet it terms of animating with an intuitive UI?
Re: Mo.js: motion graphics toolbelt for the web
#40Why in 2017, where we have 8 core processors and 1080 videocards and games that look like real life, even my 2016 high specs rMBP starts to blow fans full speed and lag whenever I try to run this basic animation in the browser, why these basic web animations require so much processing?? btw Great job with this project, I am going to use it for some ui elements in my projects, I especially love the twitter stars anima…
Advanced js animations lag on my desktop computer. (GTX 1080, 16GB RAM, i5 2500k). Javascript apparently isn't that efficient for calculations.