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VR

blog.ycombinator.com

511–520 of 568 posts

Re: VR

#511

Earlier quoted context omitted.

I think you nailed it: you have to relax a certain amount and let your brain do it's own thing—like falling asleep. Some people have more of a tendency to latch on to the fact they're looking through a device and don't 'let go' and the magic doesn't happen. It's also probably situation dependent; your mind is less likely to let go of your actual environment and focus on the virtual if there are distractions or anythi…

I have a Vive and agree. I personally don't see the SDE but I think I need glasses. The visual issue for me is not being able to look away from dead-center where it's the sharpest. I read once that in VR "geometry matters more than textures" and I totally agree with that. Some of the most immersive moments I've had in VR are when I was peeking around a corner. The graphics were all simple, but the geometry of the cor…

are you doing vr dev?

Re: VR

#512

Earlier quoted context omitted.

Imagine people saying this about Doom when it was released. The graphics don't look photo-realistic, you can see the individual pixels, you can't look up and down, man I don't think this 3D gaming thing is going to catch on. Everything you mention are very (very) simple technical limitations on what are basically proof-of-concept devices. If you think we don't have the technical capability to put higher-resolution sc…

Being able to focus sight on far or on nearby object at will is also a simple problem and already solved in VR? (I honestly have no idea). Until it is solved there is no R in VR.

The ability to focus in VR using your own eyes requires a light field display - that is something which sends light rays from arbitrary angles into your eyes, and your eyes focus them.

Magic Leap has an augmented reality device that does that, although not launched yet.

My feeling is that light field displays will massively increase sense of reality - and reports of people using Magic Leap back that up.

However, I don't think it's necessary for lots of use of VR or AR.

Re: VR

#513

I can't believe some people are saying VR is a fad, that it's not going to work, etc, etc. Are you kidding me? The only real question is how long it's going to take before it's fully integrated into our daily lives, there is absolutely no doubt this will happen (unless we somehow go backwards technologically, due to world war or some other unforeseen event). It may not happen for another 10-15 years, but it WILL happ…

I am not sure what you mean by "happen" but as far as I am concerned, it is already happening. In 10-15 years, it will probably be as pervasive as a smart phone.

IDK, 3D movies have been with us for at least 50 years or more.

People's tolerance for putting stuff on their face seems to amount to a few hours, about once or twice a year.

Re: VR

#514
This article is basically, "VR gets a vote of confidence from YC". That's good to know, but:

a) It should be pointed out that this is what the article is doing (giving a vote of confidence, not summarizing, not making any sort of thorough or novel argument).

b) I think that thorough and novel arguments are more useful. The following post comes to mind: http://www.overcomingbias.com/2016/09/write-to-say-stuff-wor....

Re: VR

#515

As someone who owns both headsets from day one and has been developing software for Vive, I'd honestly say the current generation of tech just isn't worth it for most people. In five years when we have wireless headsets with eye tracking and full FOV displays with no discernible pixelation and the library of games are finally here it will be worth it. As it is most people would probably be let down after the initial…

I completely agree with this sentiment. I too develop for both Vive and Oculus and they're just so unfinished products that I'd never recommend anyone to buy them. * Vive has huge problems with tracking devices. It needs to track 3 things and usually 1 has a problem and is not tracking properly sigh * The coords are annoying * FOV is too narrow * picture quality is crap (low resolution) * steam vr (as steam itself) i…

yeah sounds like the author is still in the initial "wow" stage, since they only tried it last week. I too was amazed by my oculus when i first got it. I was amazed again when the touch controllers came out. But once you get used to the new interface you get resigned to the fact there are no games out for it and the ones that are out are essentially expensive demos created to show off the tech. Furthermore the cords and setup are a pain.

Re: VR

#516
post #287

Am I the only one who's more excited by mixed reality such as Hololens? I can't imagine VR being as omnipresent in our daily lives in its current state. Oculus or Vive implies you are shutting yourself from the outside world. You cannot interact. You cannot go out, talk with others etc. It's easy however to imaging how Hololens can enhance existing reality and how anyone (even my grandmother) could use it for their d…

And we already have super successful AR apps like Snapchat and Pokémon GO

Re: VR

#517
post #99

Earlier quoted context omitted.

Which VRCover did you buy specifically for sweat? I bought the memory foam soft cotton one (it's supposed to come in tomorrow" because I wanted to to be washable, but also comfortable in other scenarios, though I very much have the same experience as you described and I'd like to make exercising with VR games a much bigger part of my routine. Edit: I'm mostly curious about the "leather" ones as they sounded uncomfort…

I am looking for a cover that does not soak up the sweat? I like to take the vr to family parties with dozens of people trying the device and the nasty factor can be really if used heavily. I am looking for something that can be wiped with alcohol between uses.

VRCover make waterproof covers for the Vive and Gear, designed specifically for that use.

https://vrcover.com/product/htc-vive-pre-vr-cover-waterproof...

Re: VR

#518
post #394

Earlier quoted context omitted.

I thought the same thing until I tried it. Seriously, try it out the level of immersion is insane, a more classic game feel can be amazing. But something where you move around is incredibly compelling. I watched a friend try to lean on a counter while cooking in Job simulator. I have hit basically every wall in my living room with a controller at this point as well as all the lights. On the exercise front, Not every…

I have a hard time seeing anything you're pitching as much beyond what you could get with a Wii, and that's completely dead and abandoned. How many people bought Wii fitness? Is that enough of a demographic to expect there to be an entire new ecosystem supporting it? I get that the technology is amazing, I just don't see it getting much mass market penetration.

Dude. Just. Go. Try. It.

Re: VR

#519
post #462
post #175

We've applied to YC a few months back with a real estate app based exactly on this premise. The goal was saving people's time and money in the inefficient home-search process. Turned down, though.

There have been QuicktimeVR type real-estate tours for a long time. How would this be different?

Our project was mainly an operational effort rather than a technological one. We weren't to build any of the "core vr" technology, but to build an app upon the existing.

Taking a VR tour of a place is relatively easy. Taking a VR tour of every place is absolutely hard.

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