Earlier quoted context omitted.
So do you just have some huge empty room/garage in your house then? Are you ever afraid of smashing into stuff around you that you can't see because of the goggles?
The Vive chaperone tech is really good. I've been developing with my living room as my VR space for months now - as well as getting other people in to playtest a physically intense, scare-heavy game requiring fast movement - and to date we've only had one even moderately close call with a controller nearly whacking my TV. And that was my fault for setting the chaperone bounds a bit optimistically.
I learned that the hard way.
They need to add a note to SteamVR: Don't make the edges directly against obstacles.