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VR

blog.ycombinator.com

501–510 of 568 posts

Re: VR

#501
post #386

Earlier quoted context omitted.

I don't know - quite a few people go running or play football (soccer) and both of those activities require physical exercise! Soccer, for example, has 270 million active players. That's quite a few people who don't mind physical exertion.

I don't think it's fair to compare VR to Soccer, it's more equivalent to home treadmills, or something like a bowflex. An expensive niche product that usually just gets left in the corner getting dusty.

Home treadmills are a billion-dollar market in the US alone.

And a VR headset is considerably more interesting, convenient, and flexible than a treadmill.

Re: VR

#502
post #336

I run a VR-focused VC firm (Presence Capital). We've done 25+ investments in this space, so you can say that we believe in the long-term potential of VR. Even given that, we're bearish on how quickly there will be a profitable/sustainable VR consumer business and have advised most of our portfolio companies targeting consumers to keep burn low. That being said, almost all of the comments here are taking a singular wo…

Well thought out and thanks for sharing. Having worked in quite a few sales / B2B / Fortune environments, I see VR in a lot of ways similar to video conferencing. Sure, it works and can save lots of money in time and travel, but I don't think it really has the value proposition to be a huge cultural change. I definitely see the use cases in training (heavy equipment, safety management) down the line.

Re: VR

#503
When companies stop selling prototypes for full price maybe I'll get one of these. For now it's just another toy full of unaccomplished promises and useless hype, waiting to be abandoned for the user after experiencing motion sickness. No immersion at all and nothing impressive at this very moment. Considering I'm hearing it's the "future" since virtual boy... this future is waiting too much to be reached.

Re: VR

#505
post #99
post #38

Earlier quoted context omitted.

I do but I don't mind it. I wear a thin head-cap and bought the 'VRCover' which helps absorb the sweet (but is unfortunately made of cotton for some reason). My setup is in the basement too and so it's typically pretty chilly down there so it's probably not quite as bad as it could be. I do have to take the headgear off every few games, towel off head/forehead, and clean up the lens.

Which VRCover did you buy specifically for sweat? I bought the memory foam soft cotton one (it's supposed to come in tomorrow" because I wanted to to be washable, but also comfortable in other scenarios, though I very much have the same experience as you described and I'd like to make exercising with VR games a much bigger part of my routine. Edit: I'm mostly curious about the "leather" ones as they sounded uncomfort…

I am looking for a cover that does not soak up the sweat? I like to take the vr to family parties with dozens of people trying the device and the nasty factor can be really if used heavily. I am looking for something that can be wiped with alcohol between uses.

Re: VR

#506

As someone who owns both headsets from day one and has been developing software for Vive, I'd honestly say the current generation of tech just isn't worth it for most people. In five years when we have wireless headsets with eye tracking and full FOV displays with no discernible pixelation and the library of games are finally here it will be worth it. As it is most people would probably be let down after the initial…

You should take a look at this YC company: https://www.sixa.io/ - these changes might come faster than you think :)

No Linux client. Dumb move, when a typical use case is windows development when working from a Linux workstation. Pity. I'd be a customer (and toss my windows VMs)

Re: VR

#507

Earlier quoted context omitted.

I found the initial experience very compelling, too. Unfortunately, that initial thrill wears off fast. I challenge you to buy a Vive and report back in a few months with your daily usage level.

My daily usage level has dropped, but mostly it is due to the lack of new interesting software. When you read this thread, or /r/Vive or anywhere else, it's always the same story: people talking enthusiastically about games that came out months ago. The same ones, over and over. Space Pirate Trainer. Holopoint. H3VR. Job Simulator. I'm really bored of those.

I hear that Keep Talking and Nobody Explodes is very immersive in its VR incarnation, if you're into that sort of thing.

Re: VR

#508
post #10

Blown away? Hyperbole of the century. At CES this year, I tried all the VR/AR tech I could get my hands on. Microsoft HoloLens, HTC Vive, Oculus Rift, Sony VR, Galaxy Gear, and everything in between. I wasn't expecting much and yet I was still underwhelmed. There is zero immersion, primarily due to the poor resolution, the screen door effect, and the crippled field of view. It felt like watching a scene through a pai…

You're an outlier. Everyone I've observed trying VR for the first time (even Galaxy Gear) has been impressed. I've watched hundreds of people try VR because I love seeing their reactions. VIVE and HoloLens get the best response since they are the most immersive but even Galaxy Gear usually gets a shocked response.

Re: VR

#509

I think VR is garbage. You take what would be a decent visual experience, and stretch it across your field of vision until it's nice and pixelated. Then you cut that crap resolution in half, by giving each eye its own individual feed. Now that you've got the resolution lowered by 10 fold or so, you can induce sickness with lag, head tracking inaccuracy, poorly executed strobing to reduce blur. Now that you're sickly…

Why does this imply VR in general is garbage, and not just the current state of VR?

Re: VR

#510
post #396
post #389

Earlier quoted context omitted.

In the real world, you look with your eyes much more than you look with your head. As you're playing games or working, the only time you ever turn your head is when something external distracts you, and you can resolve it in a split second. If you're using VR and something external distracts you, you have to abandon whatever your doing and dismount the device.

> In the real world, you look with your eyes much more than you look with your head. Unless you wear glasses.

Unless you wear bifocals. Single-vision lenses have a usable field of view that is as large as the comfortable range of movement of the eyes.
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