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Ask HN: Does anyone here have an art degree?

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Re: Ask HN: Does anyone here have an art degree?

#131
This is maybe a little out of bounds, but I was a violin, music theory, philosophy student.

When I got burnt out of being a violinist, I found it pretty easy to transition to technology. But I will add the caveat that I had an insanely good violin teacher who taught me everything in terms of solving problems. I had an ear for what seemed artistically "right" for various pieces of music since I was a kid. Thanks to being the youngest in a family of professional musicians. I grew up with that stuff.

Software is about solving problems. I think there's a link to almost any artistic endeavor that solves problems. In my case, it was the problem of how to communicate what I wanted to for the audience in front of me.

It's different for everyone. I will say this, however: being a good software developer is thousands of miles easier than being a good artist. If you've done the hard work it takes to be good at being an artist, you can succeed as a developer. And it pays better as well.

email me if you'd like to talk more.

Re: Ask HN: Does anyone here have an art degree?

#133
post #70

Have a degree in Visual Communication, with an Illustration major. I'd already been programming since I was 14 when I started it, and was going into Software Engineering, but at the behest of my best friend, changed at the last minute. I have never regretted the decision, because it opened me up to new thinking. In particular I've learnt to apply the many of the concepts I learned from graphic design/illustration to…

You can pickle yourself in cocain for all I care, but what is the big attraction to drugs? Are you bored? I would ask the same question to a smoker. Not to be a hypocrite, I do like to get drunk every other year.

Re: Ask HN: Does anyone here have an art degree?

#134

Earlier quoted context omitted.

To a degree, the same goes for scientists. Having anonymous peer reviewers telling you the past six months of your professional life has been a waste, because this was done by a Czhechoslovakian in '73 (paper never translated) and turns out to be uninteresting, can be quite demoralising. Or like one of my first papers, when sending it to a very good journal, having one reviewer say "this is all wrong" and the other s…

Don't professional software developers feel the same way about crafting a masterful function, only to find their feature had already been implemented years ago? Somehow, this industry thrives in reinventing the wheel in slightly different ways - once a process is implemented mathematically (in code), it has to be reimplemented again, in slightly different terms (another programming language). We bikeshed in that it's…

No. We don't. There's nothing in the world like standing up on stage in front of thousands of people and having a mistake creep into your work and having people write about it in every newspaper there is.

Code review is absolutely nothing compared to what it takes to put yourself out there as a musician or a scientist and have it shot down. Absolutely not even close.

Re: Ask HN: Does anyone here have an art degree?

#135
English literature student - full stack developer now. Few pointers based on my experience but they may not be applicable for all though.

# Don't sweat on Math skills. There is a vast majority of area were your logical reasoning would just be enough.

# Don't let your artistic inclination limit your initial learning process. If your basics are strong - you will never feel like drowning.

# Don't let any source code scare you. Trust me - it's always easier than it looks.

# Don't try to pick a domain as the go to destination - not yet. You can take informed decision when you have hands-on experience.

# Don't try to have just one trick up your sleeve. Width is more important until you can hit the depth.

# Don't marry yourself to any technology but choose your allegiance(eg. Open Source).

# Don't miss local developer meet ups and conferences.

# Don't pick a big corporation or become a freelancer or any remote jobs for your initial stint. Startups are the best place but with the development team size being more than two people.

Re: Ask HN: Does anyone here have an art degree?

#136

BFA student turned full stack developer here. I wanted to actually share WHY artists can really excel in this space, both positive and negative: 1. We've been trained to critique, and communicate issues constructively. This is absolutely essential to working quickly, the sooner you realize there is an existential problem with what you're doing, the sooner you can work through them. I've become an absolute user story…

Couldn't agree more with one and two.

The understanding with most art is that it takes several rounds of critique for a piece to even be complete, much less for an artist to reach their overall potential. And it's considered an honor to receive criticism from someone whose work you admire.

Similarly, self-management is completely necessary if you're completing something long-term, like a novel. Scrappiness, too -- it's very often the case that you have to skip around the gatekeepers to reach an audience for the first time.

I'd also add that there's a certain strange cognitive advantage. A lot of art is built on taking concepts from one situation and applying them somewhere foreign -- translating the feeling of loss into a series of musical notes, or applying the principles of the punk rock movement to dance.

I know it sounds like bullshit to a lot of hackers. But that trick, of abstracting away the details of problems so that their solutions can be used in isomorphic situations, is very handy in computer science.

Re: Ask HN: Does anyone here have an art degree?

#137
post #129

Earlier quoted context omitted.

Ah yeah, the critiquing aspect is spot on. In my first programming job, my supervisor would try to be as gentle as possible in telling me why my code was wrong. I had to essentially say "dude, just tell me my code sucks and then tell my why!" I didn't realize how thick of a skin I have due to my arts background.

> "I didn't realize how thick of a skin I have due to my arts background." Unfortunately, I think this says more about the programmers today and the culture they expect, rather than your resilience. (that's not meant to imply that you're not resilient, by the way).

Don't underestimate the brutality of art school critiques. Most fields wouldn't tolerate it, not just programming.

Re: Ask HN: Does anyone here have an art degree?

#138
I have a BA from what is nowadays the Department of Film, Television & Scenography at the Aalto University in Helsinki. (It's the only university-level film school in Finland, a country that is largely irrelevant in cinema.) I studied editing and post-production.

I started my studies just at the turn of the millennium, when old analog equipment was being replaced with a first wave of digital products. At school, the very last 16mm editing desks had just been carted off to the basement and replaced with Avid workstations consisting of classic MacOS computers and Digital Betacam decks.

I already had a software hobbyist background; I knew C and understood graphics algorithms to a reasonable extent... So it became obvious rather quickly that there was more opportunity for me in participating in this industry's software disruption, rather than trying to build a creative career in a small Nordic country where the film industry operates on government subsidies.

In 2002, the ATI Radeon 9700 was released as the first GPU with fully programmable pixel-level shading capabilities and floating point support. It was clear that you could do pro-quality video processing in realtime on this hardware: it cost a minimal fraction of whatever Avid and others were peddling and was 10x more powerful. So I jumped on that and started a company around GPU-based effects software a few years later. I was terribly bad at the business side, but it was great otherwise, and I'm still working in the field of content creation software.

Film school was extremely useful for a software career in two ways:

1) Editing a film and developing a software package are fundamentally similar on some levels. There's a certain set of "raw materials" that you have to work with and can't change without extreme cost. The raw material is based on an idea and specification that existed at one point, but you have to evaluate the current situation as objectively as possible and ignore the original intent to some extent, because the viewers/users won't know it. Shipping something will require you to make sacrifices on things that everyone originally thought would be essential.

2) A film is always teamwork, and there are some difficult people in the field. Especially as a post-production professional, you have to keep your ego in check. This was difficult for me in the beginning, but I got better and less attached to my own ideas of how to proceed, as long as the whole of the project was being served. I feel this has been a useful attitude in building software too: a developer with too much ego is even more detrimental than a film editor with the same.

Re: Ask HN: Does anyone here have an art degree?

#139
I was headed towards a BFA in Fine Art/Computer Graphics in the early 2000's. I dropped out during my second year, mainly for monetary reasons. I also wasn't focused enough on my studies.

During High School, I loved 3D Modelling, Computer Music Creation, and Web Development. I thought about the possibility of majoring in CS, but like many, was discouraged by the amount of Math.

After my stint in College, it wasn't difficult for me to find a Technology related job. For eight year's I worked a mix of Support and System Admin roles, I became fed up with the "Cost Center" side of the industry. I decided it was time to pursue Software Development full-time.

I choose Web Dev as a way into the industry. I hunkered down and studied the "MEAN" stack, learned Python, experimented with C, and C#. Many interviews later, I found a Startup crazy enough to give me a chance. My life was changed forever. I was now a Full-Stack Developer.

I'm amazed by how much I've learned since then. About proper architecture, testing, general CS. I've been able to work with Angular, React, iOS, Android, Rails, Node, Spring, the list is endless. That Start-up has since been acquired, and I now work for larger Corporation, but I couldn't be happier.

I believe my time in Art school was invaluable. You learn creativity, expression, and not to fear critiqued.

While going back to school for CS is on the back of my mind, I have no regrets with the path I've chosen.

Re: Ask HN: Does anyone here have an art degree?

#140
post #129

Earlier quoted context omitted.

> "I didn't realize how thick of a skin I have due to my arts background." Unfortunately, I think this says more about the programmers today and the culture they expect, rather than your resilience. (that's not meant to imply that you're not resilient, by the way).

Don't underestimate the brutality of art school critiques. Most fields wouldn't tolerate it, not just programming.

Things can get brutal in art school indeed! I think that a big part of this (and its one of the parts that would be less tolerated in say, and engineering school) is that there can at times be a significant political dimension to the criticism. That is to say that the critiques are nominally focused on such and such a technique or choice of subject matter, but are actually about aligning oneself with a faction advocating the trend du jour or that one professor who hates anything X. Having said that, this sort of stuff certainly happens in business settings as well, which supports GGPs point.
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