Earlier quoted context omitted.
I don't know much about Go but I thought a comment about AlphaGo was interesting that it played in a way to marginally beat the player, which was different that most masters played, which is to clearly beat the opponent by as wide a margin as possible. Is this accurate? Does MasterP also use this style? Are there humans that can play this way? (I'm asking you because you seem to know what you are talking about here.)
Thats not true. Go is a game where the safety of the lead is more important than the amount at all times, and its taken into account strategically all the time. What alphago showed however, is that once in the lead it made mistakes: small mistakes that didnt jeopardize the game, but lost the lead. If all paths lead to rome, it doesnt matter which is shorter. Humans however, always think of the best after safety. What…
Humans using the engine don't like this however, and so the authors build in heuristics to make it play more "humanly". Things like using scores for positions, rather than "chance of winning" is also largely for the sake of the users.