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Apple to slice iPhone production 10% due to sluggish sales

asia.nikkei.com

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Re: Apple to slice iPhone production 10% due to sluggish sales

#261
post #253

Earlier quoted context omitted.

In your usability rants I have every one of those problems too (particularly autocorrect and swiping). I wonder how widespread this is? I'd like to add four more: 1. iTunes is slowly degrading into a usability nightmare - recommendations are often albums I own and bought from Apple! 2. the OS itself seemingly picks apps at random for the "play" button on the "swipe-up" menu. Like I might play a podcast on, say, Monda…

Weird. My experience is opposite of yours. When I try to adjust the brightness or volume, the damn thing swipes to the next card instead! Also weird: My opposite experience is just as maddening :)

I've actually had this too, but the other use-case is more common for me (I adjust volume using the buttons, and rarely change brightness). I think it's the flat-UI thing where it's hard to see the boundaries of the slider element - so I would maybe not swipe near it if there was a little boundary, and you wouldn't swipe outside it.

Re: Apple to slice iPhone production 10% due to sluggish sales

#262
post #258
post #253

Earlier quoted context omitted.

In your usability rants I have every one of those problems too (particularly autocorrect and swiping). I wonder how widespread this is? I'd like to add four more: 1. iTunes is slowly degrading into a usability nightmare - recommendations are often albums I own and bought from Apple! 2. the OS itself seemingly picks apps at random for the "play" button on the "swipe-up" menu. Like I might play a podcast on, say, Monda…

>iTunes is slowly degrading That is incredibly generous considering the past decade of itunes, especially for Windows users. So much bad code, legacy cruft, and inconsistent UI decisions

Ah so I typed "iTunes" instinctively, but I meant the iOS app - guess it's called just "Music".

The desktop iTunes is a horror show in and of itself :D

Re: Apple to slice iPhone production 10% due to sluggish sales

#263
post #125
post #117

Earlier quoted context omitted.

> The phone comes with a 3.5mm to Lightning adapter, so you can continue to use your existing headphones. Yeah, no. When will I need this dongle? Exactly when I left it somewhere else. Then Apple will need a "Find my Dongle" application next to all the other "Find my*" applications. I am not going to buy expensive spare dongles just so I don't rage when I realize I left the dongle at work so now I can't listen to mus…

I just keep mine connected to my headphones, since I use them more with my iPhone than a computer. Also someone made a cool keychain to attach it to if that works better for you. [1] > expensive spare dongles They're only $10 USD. [1] https://uncourage.com/

Why are people so desperate to defend this clearly user hostile move? A dongle is a poor user experience and continues to degrade user experience over time. The fact that there was a market demand for a "cool" keychain shows how unnecessary the removal of the jack was. Believe it or not, people enjoy using things without unnecessary accessories that you have to keep track of and swap around

Re: Apple to slice iPhone production 10% due to sluggish sales

#264

Earlier quoted context omitted.

Only $10??? That is a lot of money for something that shouldn't be needed in the first place. I haven't spent $10 dollars on my phone since I bought a case for it in 2013. Then again, I have expandable memory and a headphone jack (Galaxy Note 3).

Why bother with expandable memory if you haven't bought a memory card for it in over 3 years?

Bad comparison, memory cards are a clear need (gotta have more storage space) and are not responses to poor design decisions (gotta counteract a port I use every day being taken away).

Re: Apple to slice iPhone production 10% due to sluggish sales

#265

Earlier quoted context omitted.

I get the appeal of 3D touch but it has absolutely no discoverability - this feels like a complete setback in UX design. Apple used to be known for having UIs that had a lot of visual cues and didn't hide features from the user. However it seems they have done a 180 on that in recent years.

Discoverability is not the be-all end-all of UI design. In most ways iOS is a huge step forward in UI design as evidenced by the legions of toddlers who can figure out how to use an iPad.

No, it may not be the end-all, but it certainly is almost all of it

Re: Apple to slice iPhone production 10% due to sluggish sales

#266
post #264

Earlier quoted context omitted.

Why bother with expandable memory if you haven't bought a memory card for it in over 3 years?

Bad comparison, memory cards are a clear need (gotta have more storage space) and are not responses to poor design decisions (gotta counteract a port I use every day being taken away).

A clear need for you isn't a clear need for everyone. Maybe I have all my stuff in the cloud, so I don't "gotta have more storage space". Meanwhile I've been using Bluetooth headphones for a decade now, I have no need for the headphone port.

Don't get me wrong, I'm no Apple fanboy. But the real injustice here is that they're clinging to their proprietary Lightning port instead of going with the standard USB-C. That is complete bullshit.

Re: Apple to slice iPhone production 10% due to sluggish sales

#267
post #99

Earlier quoted context omitted.

>My standard listening headphones are Etymotic ER-4Ps; there is no way I am going to downgrade to AirPods The phone comes with a 3.5mm to Lightning adapter, so you can continue to use your existing headphones. Also, you can disable 3D touch and reachability (the double-tap home button thing) in the accessibility settings, if those are causing your issues. >offer a system that just underlines words-thought-to-be-wrong…

>The phone comes with a 3.5mm to Lightning adapter, so you can continue to use your existing headphones. What if I want to use my headphones while charging my phone?

Quite a few companies sell adapters that allow for this.

Re: Apple to slice iPhone production 10% due to sluggish sales

#268
post #258
post #253

Earlier quoted context omitted.

In your usability rants I have every one of those problems too (particularly autocorrect and swiping). I wonder how widespread this is? I'd like to add four more: 1. iTunes is slowly degrading into a usability nightmare - recommendations are often albums I own and bought from Apple! 2. the OS itself seemingly picks apps at random for the "play" button on the "swipe-up" menu. Like I might play a podcast on, say, Monda…

>iTunes is slowly degrading That is incredibly generous considering the past decade of itunes, especially for Windows users. So much bad code, legacy cruft, and inconsistent UI decisions

I'm a Windows user and love iTunes. There's just isn't any piece of software that lets me sync all my selected playlists with a single click via Wifi to Android (iSyncr app) reliably. I can also use a remote to navigate (Retune app) and access whole library.

Too bad there's no other contenders on Linux as well, there's a million players, but no syncing because apparently it makes more sense in 2016 to sync a song with uploading it to an other computer (teh cloud™) then download it back instead of copying it locally within 1m of proximity.

Surely it has grown into a behemoth with managing iPhones, online Music etc., but one can simply not use that.

Re: Apple to slice iPhone production 10% due to sluggish sales

#269

Earlier quoted context omitted.

> He's not willing to give up the headphone jack. Give him a couple years. He will.

then we will have better voice recognition and Bluetooth connectivity.

Yes, but all of my nice audio equipment isn't going to magically convert to Bluetooth.

Re: Apple to slice iPhone production 10% due to sluggish sales

#270

Earlier quoted context omitted.

> I pull out my iPhone 4S running iOS 6 Does iOS still spam you multiple times per day to "upgrade" to the latest version of iOS? That sort of constant nagging has me seriously thinking of ditching Apple products entirely.

Serious question: why do you not use the "upgrade during off-hours" option? With my iPad it usually takes a few times because it's not on the charger that often. I always assumed a phone would be (I'm on Android).

Because just blindly upgrading is a REALLY bad idea, as with OS X. I wish I could downgrade some of my iDevices to an earlier OS.
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