Earlier quoted context omitted.
> it's more likely people in the know are rejecting the crowd-funding model due to Star Citizen, not signing up for it. And your source for that nonsensical statement is? Star Citizen is the most successful crowdfunded project to date and second most successful kickstarter project at the time of its completion (after Oculus Rift). The two successes together that year were what made Kickstarter famous and turned it fr…
Most successful? Measured in what, money spent? I'm sure other kick-started projects are more successful in that they actually produced a product that resulted in profitability.
Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
101–110 of 120 posts
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#102Earlier quoted context omitted.
The point I failed to make is that high (double digit) employee turnover is extremely common in game dev, especially at low ranks; and unlike Blizzard, CIG is not an exceptional place to work at. If you want to see what "people jumping ship" looks like, you should be directing your eyes towards Zynga: Constant layoffs, extremely high turnover including the executive level and plummeting revenue. Nothing like CIG.
High turnover is indeed extremely common in the games industry but I fail to see how it excludes a failure. It is common because failure is also extremely common. How the fact that Zynga is a sinking ship and displays the same signs as the CIG does is filling one with optimism about CIG?
I feel like I'm talking to an aquarium.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#103Earlier quoted context omitted.
High turnover is indeed extremely common in the games industry but I fail to see how it excludes a failure. It is common because failure is also extremely common. How the fact that Zynga is a sinking ship and displays the same signs as the CIG does is filling one with optimism about CIG?
Because it doesn't display the same signs as CIG. Zero executive turnover. Much lower employee turnover. Steady revenue. I feel like I'm talking to an aquarium.
I just found one in 5 seconds on linkedin. You could too if you did not imagine yourself talking to an aquarium. https://www.linkedin.com/in/alex-mayberry-166325
Much lower employee turnover
In absolute numbers? Sure. A company with several thousands employees will have higher number of people leaving over longer time even if it's doing great than a failing company with a couple hundred total employees. I guess this is what makes you optimistic? Because relative to their workforce they churn through a huge number of people. At this time every game studio in Santa Monica has few people from there.
Steady revenue
Are there numbers for CIG? I thought it's a private company and its revenue numbers are not available. What source do you base your assertion on?
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#104Earlier quoted context omitted.
Because it doesn't display the same signs as CIG. Zero executive turnover. Much lower employee turnover. Steady revenue. I feel like I'm talking to an aquarium.
Zero executive turnover I just found one in 5 seconds on linkedin. You could too if you did not imagine yourself talking to an aquarium. https://www.linkedin.com/in/alex-mayberry-166325 Much lower employee turnover In absolute numbers? Sure. A company with several thousands employees will have higher number of people leaving over longer time even if it's doing great than a failing company with a couple hundred total…
> Are there numbers for CIG
Yes. Nearly all of their revenue is from Star Citizen. And that's public.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#105Earlier quoted context omitted.
For AAA games, it's mostly in-house engines. Frostbite for EA games. Call of Duty games use the IW Engine. Bethesda uses either idTech or something geared for their RPGs.
They are too many to name. Check this[1] page for each gen. From gen 2 onwards, you'll be astounded. [1] https://en.m.wikipedia.org/wiki/List_of_Unreal_Engine_games
http://www.vgchartz.com/platform/68/xbox-one/
You have to go down to #31 to find an Unreal Engine game (Batman: Arkham Knight). The only licensed engine game that I know of in the top 30 is Titanfall, which licensed the Source engine from Valve. The situation is similar for the PS4.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#106Earlier quoted context omitted.
Upwards to 70% of the XBOX360/PS3 generation AAA games ran on the Unreal Engine. For the XBONE/PS4 gen its 60% Unreal 30% Unity 10% stuff like CryEngine. It'd be very hard to knock Unreal off its throne since it's very, very well written and essentially free (you pay 5% of profits for commercial use when you go above a certain threshold). So no, there aren't any real openings for disruption unless Epic does something…
For AAA games, it's mostly in-house engines. Frostbite for EA games. Call of Duty games use the IW Engine. Bethesda uses either idTech or something geared for their RPGs.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#107The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#108The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…
Amazon actually already runs a game studio: https://games.amazon.com
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#109Earlier quoted context omitted.
Zero executive turnover I just found one in 5 seconds on linkedin. You could too if you did not imagine yourself talking to an aquarium. https://www.linkedin.com/in/alex-mayberry-166325 Much lower employee turnover In absolute numbers? Sure. A company with several thousands employees will have higher number of people leaving over longer time even if it's doing great than a failing company with a couple hundred total…
Are you serious? Mayberry leaving is from 2015. You're not proving your point here. > Are there numbers for CIG Yes. Nearly all of their revenue is from Star Citizen. And that's public.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#110Earlier quoted context omitted.
This gets to the root of my problems with the game's development history. The switch to Lumberyard makes a lot of sense. It's basically Cryengine. With Crytek shutting down, I'd want to switch to a still maintained but pretty much the same engine too. When Star Citizen was originally announced on Kickstarter I was hyped as hell that Freelancer was going to get a spiritual successor. But I held off because it felt lik…
Crytek shut down? That's not what they said in the recent press release at all. They closed several studios in order to focus more on their core which is CryEngine.