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Super Mario Run

supermariorun.com

151–160 of 252 posts

Re: Super Mario Run

#151
post #86
post #81

Earlier quoted context omitted.

I can see your point. But conversely I think "It's an iphone game named Super Mario Run" tells most gamers 90% of what they need to know.

You did not just say that. Alright -- here we go. What you said is not true at all, and frankly, it sounds arrogant (which I don't mind, except in this case, you're wrong). Let's go ahead and apply your logic to Pokemon Go: "It's an iPhone game named Pokemon Go". That statement tells me nothing about Pokemon Go. I speak to you as someone who has played over 1200 hours of Pokemon Red, Yellow, Fire Red, Sapphire, Emera…

> Let's go ahead and apply your logic to Pokemon Go: "It's an iPhone game named Pokemon Go".

You're missing some context here, as to someone who plays iPhone games the word 'Run' suggests that the game is an infinite runner[1]. So "an iPhone game named Super Mario Run" does imply more information (that it's probably an infinite runner, which is not quite correct, but reasonably close) than your Pokemon Go version.

[1] see Sonic Runners, Rayman Run, etc.

Re: Super Mario Run

#152
post #118

Earlier quoted context omitted.

Not Id, but Apogee, pioneered "the Apogee model" of shareware with the Kroz trilogy in 1987. Apogee published Id's Commander Keen and Wolfenstein games.

Which is playable on the internet archive at https://archive.org/details/1990SuperKrozTrilogy

I thought of Kroz immediately when I saw yesterday's Unscii submission:

https://news.ycombinator.com/item?id=13185932

http://pelulamu.net/unscii/

Re: Super Mario Run

#154
Based on the videos on the landing page, I was getting the impression this was a VR/fitness game. Everybody running around had me thinking you needed to run in order to your avatar to do the same. I was actually disappointed how little you actually have to do to play the game when I navigated a couple screens in to get the full-picture.

Re: Super Mario Run

#155

I have an iPhone 6 and immediately I started the game with no sound and apparently it is an issue with others. Uninstalled. http://wojdylosocialmedia.com/no-sound-audio-super-mario-run...

Flick the switch on the left side of your phone.

Re: Super Mario Run

#156
If you want to cash in on the success of this game, Nintendo's US-traded stock equivalent is NTDOY - it represents 1/8th share of the Japanese company stock, but traded in USD.

That said, it's not looking very good at the moment, and has fallen consistently from days before release, and still falling this morning.

Re: Super Mario Run

#157
post #73

Earlier quoted context omitted.

What's the appeal? You say you spent $10 on a game that you beat in an hour. I get that there's replayability but there's only so much in a game like that. If I really wanted to play Mario I could go home and play it on dozens of different devices on a nice TV while resting comfortably instead of on a limited form factor in public where there's dozens of other things to do. Much respect to Nintendo for making a good…

No depth? Most games played on smartphones are designed for playing in short increments, many of them for playing with a single hand. That's what Super Mario Run is. It's designed so you can play in just a couple of minutes, and you can play with one hand while commuting, or like I did today, play with one hand while eating lunch. As for clearing it in an hour, clearing each of the levels once isn't a challenge, nor…

This is a good description. I think people need to think of Super Mario Run more like Super Mario Kart. You can drive through all of that game's tracks in less than an hour too, but that doesn't mean the game is over.

Re: Super Mario Run

#158

The graphics are nice (similar to New Super Mario Bros.), gameplay is smooth, and I really wanted to like this, but I just can't get into it. I think it comes down to this: My favorite games are the ones that embody some sense of freedom, and I just don't get that here (at least not from the first 3 levels). I completely understand Nintendo's decision to go with the single-finger jump-only game mechanic for a touchsc…

I'm in a similar boat. I wanted to enjoy this, I love Mario games, but I don't like it. The gameplay is annoying because it's all about executing jumps properly, but when you mess one up you have to start the whole level over. That's not fun for me.

Re: Super Mario Run

#159
post #146
post #119

Earlier quoted context omitted.

I have an Android phone, so I'll have to wait, but I'll likely buy it regardless if it's good, just to vote with my wallet on the payment model. I despise anything that's not pay-for-cosmetics or buy-the-damn-game-once. I can pay for my entertainment, but I'm not playing a game that's designed around microtransactions, eschewing the game mechanics.

> I have an Android phone The majority of us do. Disappointing they launched exclusively on iOS.

It is coming to Android early next year though.

Re: Super Mario Run

#160

If you want to cash in on the success of this game, Nintendo's US-traded stock equivalent is NTDOY - it represents 1/8th share of the Japanese company stock, but traded in USD. That said, it's not looking very good at the moment, and has fallen consistently from days before release, and still falling this morning.

Time to buy then if you believe in the success of the switch.
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