Live data from Hacker News

Super Mario Run

supermariorun.com

81–90 of 252 posts

Re: Super Mario Run

#81
post #31
post #28

Earlier quoted context omitted.

It's a game. You play it for fun and entertainment.

> It's a game. You play it for fun and entertainment. That's like me saying "food" when asked "What do you wanna eat?" I'm guessing you aren't a gamer. Most gamers are not interested in the binary question of whether something is a game or not -- they are a step ahead of that.

I can see your point. But conversely I think "It's an iphone game named Super Mario Run" tells most gamers 90% of what they need to know.

Re: Super Mario Run

#82
post #46

I played through the first couple of levels and was instantly hit by how much better the level design, gameplay and characters were than the usual mobile game. I happily plonked down my ten bucks. I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs…

Check out the mobile Rayman game if you liked this one. Same concept, same level of polish. I haven't played all of Mario yet but Rayman has a surprising amount of depth in the later levels, as they slowly add concepts and mechanics while keeping the controls simple.

Re: Super Mario Run

#83
post #46

I played through the first couple of levels and was instantly hit by how much better the level design, gameplay and characters were than the usual mobile game. I happily plonked down my ten bucks. I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs…

What's the appeal? You say you spent $10 on a game that you beat in an hour. I get that there's replayability but there's only so much in a game like that. If I really wanted to play Mario I could go home and play it on dozens of different devices on a nice TV while resting comfortably instead of on a limited form factor in public where there's dozens of other things to do. Much respect to Nintendo for making a good…

The appeal is what Mario has always been to me - gameplay mechanics and level design. I'll concede that this may not be interesting to a majority of people, but Nintendo games have always immersed me due to the consistency of their in game universes. Once you get the controls down, you can apply the lessons to any level, and things just work the way you expect them to. It's a level of intuitiveness that I have not seen anywhere else. Yes, that's replays after the first hour, but that's not an order of magnitude different to game length in the 8/16 bit era.

You are right that there are many ways to play Mario on many different devices, and I'm not arguing that focused gameplay in front of a big tv isn't the best way to play for extended hours, but for ten minutes waiting in a queue or on the subway (when there is an internet connection available - don't get me started on that because I'm not a big enough fanboi to be happy with that situation), it's much more convenient than carrying along a 3DS. I think Nintendo did their homework on how people will play this game. It's accessible enough to play in short bursts, which suits mobile gamers.

I do respect that you don't see any depth in this. That's fine. I know that enjoyment of games is very subjective. I'm biased in that I grew up in the golden era of 8 and 16-bit 2D games, so I'm aware that this type of game has more appeal to me than others. (Nintendo probably knows that my demographic is more likely to convert to a purchase as well, but I digress) I've tried to stay engaged with recent stuff on Playstation, but triple A titles require large time commitments and have lots of grind, and hence don't appeal to me. This does.

Re: Super Mario Run

#84
post #33

Earlier quoted context omitted.

You can tell what it is from the title. Super Mario is a popular video game character and has been for over 30 years. This is clearly a video game. Good job on being facetious though.

Why do several people here think that "it's a video game" has any merit or descriptiveness to it? It's obviously a video game. The real question is, what kind of game is it? And this question was not answered by the video. Plain and simple.

I just replied to one of your other comments where I argued that the title was enough to tell you everything you need to know. But I guess I can see how other people wouldn't see it that way.

For me, the fact that it is a game named Super Mario Run, made by Nintendo, for the iphone, instantly tells me that it will be a side scrolling runner-style game featuring Mario in Super Mario Bros style levels, with basic touch controls. In fact it occurred to me that I hadn't verified these assumptions and I just checked out the about page and found that it looks exactly like I expected.

I guess some people make the exact same assumptions I do, and this is totally not obvious to others, hence all of the miscommunication and arguing in this thread.

Re: Super Mario Run

#85
post #83

Earlier quoted context omitted.

What's the appeal? You say you spent $10 on a game that you beat in an hour. I get that there's replayability but there's only so much in a game like that. If I really wanted to play Mario I could go home and play it on dozens of different devices on a nice TV while resting comfortably instead of on a limited form factor in public where there's dozens of other things to do. Much respect to Nintendo for making a good…

The appeal is what Mario has always been to me - gameplay mechanics and level design. I'll concede that this may not be interesting to a majority of people, but Nintendo games have always immersed me due to the consistency of their in game universes. Once you get the controls down, you can apply the lessons to any level, and things just work the way you expect them to. It's a level of intuitiveness that I have not se…

Thanks for the response. Even if it's not my thing, it's good to hear your perspective.

Re: Super Mario Run

#86
post #81
post #31

Earlier quoted context omitted.

> It's a game. You play it for fun and entertainment. That's like me saying "food" when asked "What do you wanna eat?" I'm guessing you aren't a gamer. Most gamers are not interested in the binary question of whether something is a game or not -- they are a step ahead of that.

I can see your point. But conversely I think "It's an iphone game named Super Mario Run" tells most gamers 90% of what they need to know.

You did not just say that. Alright -- here we go.

What you said is not true at all, and frankly, it sounds arrogant (which I don't mind, except in this case, you're wrong).

Let's go ahead and apply your logic to Pokemon Go: "It's an iPhone game named Pokemon Go".

That statement tells me nothing about Pokemon Go. I speak to you as someone who has played over 1200 hours of Pokemon Red, Yellow, Fire Red, Sapphire, Emerald, and Diamond. Gamers are experienced and humble enough to know that "Super Mario Run" could mean almost anything. Do not make the mistake of underestimating game developers, least of all Nintendo.

I posted a comment here about my first impression of the game's title:

"First thing that popped into my mind was Pokemon Go, but for Mario. Is this a Mario branded game which gamifies running in real-life encouraging kids to run to various locations to find coins or something?".

Other people on HackerNews seemed to share this viewpoint! It turns out this is not at all what the game is about.

Re: Super Mario Run

#87
post #46

I played through the first couple of levels and was instantly hit by how much better the level design, gameplay and characters were than the usual mobile game. I happily plonked down my ten bucks. I cleared the game in a single lunch hour, but I'm not disappointed. The game design easily surpasses anything I've ever played on my phone, and there's a bucket of replayability. Pink/purple/black coins to get, speed runs…

I don't think the whole point of the game could have been to "clear" the levels. I mean, Mario auto runs and auto hops enemies. Save from having to manually jump pits its not really that hard to get to the end of a level.

I think the whole point is to get a coin highscore and/or collect the purple coins in every level.

Re: Super Mario Run

#88
post #84
post #33

Earlier quoted context omitted.

Why do several people here think that "it's a video game" has any merit or descriptiveness to it? It's obviously a video game. The real question is, what kind of game is it? And this question was not answered by the video. Plain and simple.

I just replied to one of your other comments where I argued that the title was enough to tell you everything you need to know. But I guess I can see how other people wouldn't see it that way. For me, the fact that it is a game named Super Mario Run, made by Nintendo, for the iphone, instantly tells me that it will be a side scrolling runner-style game featuring Mario in Super Mario Bros style levels, with basic touch…

I replied to your other comment, and my stance is unchanged.

You got lucky in assuming what the game would be about. If you had done the same thing with other games (e.g. Pokemon Go) you would have completely missed the opportunity to discover a new kind of game.

I advise not judging things by their cover, unless you want to risk not discovering something new.

Re: Super Mario Run

#89
post #73

Earlier quoted context omitted.

What's the appeal? You say you spent $10 on a game that you beat in an hour. I get that there's replayability but there's only so much in a game like that. If I really wanted to play Mario I could go home and play it on dozens of different devices on a nice TV while resting comfortably instead of on a limited form factor in public where there's dozens of other things to do. Much respect to Nintendo for making a good…

No depth? Most games played on smartphones are designed for playing in short increments, many of them for playing with a single hand. That's what Super Mario Run is. It's designed so you can play in just a couple of minutes, and you can play with one hand while commuting, or like I did today, play with one hand while eating lunch. As for clearing it in an hour, clearing each of the levels once isn't a challenge, nor…

Rally is really fun! Changed my outlook on the game entirely.

Re: Super Mario Run

#90
post #52

I only tend to play games when i'm bored on a plane flying somewhere - the necessity for it to be connected to the internet for copyright protection after I pay $10 is devastating. I'm sure they will still make a lot of money and I make up a very small fraction of their market, but it's still quite frustrating being punished as a paying user.

I live on a farm with expensive/limited satellite net. I'm also a huuuuge Mario fan and retro game collector. I /was/ really excited for Mario Run but the always-on requirement makes it a no-buy for me and really disappointed me.

Worst part is all my friends are saying it's a great game!

Post reply on HN