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Starcraft II launches July 27

gamespot.com

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Re: Starcraft II launches July 27

#42

The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…

If it takes less than say 3 minutes to find a match, and I can win at least say 25% of the matches, I'll be happy.

Re: Starcraft II launches July 27

#44
post #42

The Starcraft II beta is kind of horrifying--their excellent matchmaking ensures games are always very intense. Pardo actually commented on this at the Game Developer's Conference: "If your matchmaking is really good, it means that for every single game, you're kind of the edge of your seat," Pardo said. "After you play an hour or two of games like that, you're kind of exhausted. So we're actually talking about, 'Is…

If it takes less than say 3 minutes to find a match, and I can win at least say 25% of the matches, I'll be happy.

I've been playing the Beta for several weeks, I think the longest I've waited for a game has been about 20 seconds, and apart from the initial few placement matches (to enable it to rank you at the beginning), they've all been reasonably close, entertaining games.

I can only assume that at retail with even higher numbers of players it will be even quicker to find a game.

Re: Starcraft II launches July 27

#45
post #22

Earlier quoted context omitted.

From what I think I've noticed... It tries to match you as evenly as possible to start. If you get hot, it will find better players. If you lose a bunch, it will try matching you with worse ones. (based on ranking) I play platinum 2v2 and gold 1v1 and that's been what i've noticed. It feels like it's sorta testing out where you belong and fit in at every point in time. It also widens the matching if it can't find any…

I'm pretty sure it's just using a slightly modified Elo rating, and the updating the ladders on a weekly cron. The reason I say this is that when I first signed up, it assigned me to Silver league. I lost a bunch (it was before the beta was opened more widely and everyone there was good) at first. Then I got considerably better and won something like 17/20 games, but got bumped down to Bronze. I can't think of any re…

I don't think it's a cron, I've been promoted instantly the first time I was playing after winning a lot and getting ranked #1 in the division.

Re: Starcraft II launches July 27

#47

Earlier quoted context omitted.

I agree completely regarding LoL. Their matchmaking system is supposed to give you a 50% chance of winning any given match (according to their wiki). I usually pre-made with 2-4 friends, and we almost always lost. We were low levels (10-15) being matched up against five level 30's. Needless to say, we were getting crushed every time. I think I had a 15 game losing streak or something when I pre-made. Their wiki says…

They do. They add 120 to each player's ELO when queuing as a premade. The actual advantage you get from playing together ranges from much more than that (with a full team of players who coordinate well) to much less (a 2 man and a 3 man combined who don't coordinate well). We win almost every 5 man we play because we coordinate well, and none of us are that great individually so when we solo play our ELO drops. Also,…

> I'm not sure if this is an option for LoL given that it's often 5v5 ... and a team is often comprised of one small premade and a few randoms, or 2 smaller premades.

Wouldn't the matching algorithm be calculating ratings for each distinct premade, regardless of whether it's a complete team?

So whether [You+Chad] are playing 3v3 with a pug, or 5v5 with any variant of three PUG+pre-made players, shouldn't you always be working on the [You+Chad] rating?

Re: Starcraft II launches July 27

#48

I have always been AOE follower, I have been observing the hype over Starcraft lately and wondering how is Starcraft different from AOE? (its like is it something huge I am missing)

Yes, there is no contest -- Starcraft is by far the better game. Everything about it is better.

The other difference is Koreans. They rule at SC.

Re: Starcraft II launches July 27

#49
post #45

Earlier quoted context omitted.

I'm pretty sure it's just using a slightly modified Elo rating, and the updating the ladders on a weekly cron. The reason I say this is that when I first signed up, it assigned me to Silver league. I lost a bunch (it was before the beta was opened more widely and everyone there was good) at first. Then I got considerably better and won something like 17/20 games, but got bumped down to Bronze. I can't think of any re…

I don't think it's a cron, I've been promoted instantly the first time I was playing after winning a lot and getting ranked #1 in the division.

Indeed, if the system is really elo based then updates should be basically instant. A cron job is only required for rankings in which everyone scores relative to eachother.
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