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Generals.io – Capture enemy generals to defeat them

generals.io

91–100 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#91

Super fun. The starting position makes the game unbalanced at times. Starting close to a border in a corner is a major advantage. Had one enemy whose base was located inside a area that was only accessible trough a narrow valley. Super easy to defend.

But also difficult to expand from...

Re: Generals.io – Capture enemy generals to defeat them

#93
post #5

Played a game, my opponent's color was so similar to mine I didn't even know I was being attacked. :| Green and slightly darker green.

I had the same problem when red attacked my green pieces. One of the few instances where my being colorblind is a problem :(

Re: Generals.io – Capture enemy generals to defeat them

#94
post #92

> We're pushing out new changes to generals.io! Check back in a few minutes. A few minutes later....

I played all morning and now it's down, just wait a bit ;)

This is quite a while. I bet they've disable creating new games and are waiting for existing games to finish before deploying.

Re: Generals.io – Capture enemy generals to defeat them

#97

This is a nice game. Here are some strategy tips: * Expand as fast as you can! That first resupply is crucial. * This game rewards early aggression, especially if you've manage to get a big initial resupply. * Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital. * Ignore AI cities until you're well established. * P…

"* Ignore AI cities until you're well established." Couldn't disagree more. Wait till your second resupply and then take a city. You get double creation everyone else gets in exchange for about 55-60 units. Although, I completely agree with how awesome this game is!

55-60 units which could, in principle, have been used for 60 tiles instead for even higher production than that. basically favor easy expansion over castles. Start taking them once you're out of open territory or once you hit good chokepoints

Re: Generals.io – Capture enemy generals to defeat them

#98
post #92

Earlier quoted context omitted.

I played all morning and now it's down, just wait a bit ;)

This is quite a while. I bet they've disable creating new games and are waiting for existing games to finish before deploying.

They're probably updating the servers so that the games won't be as laggy. Shouldn't be long!

Re: Generals.io – Capture enemy generals to defeat them

#99
post #78

Played the game a bit, on my 4th game a guy game steaming through with his full army going through exactly the only route he could take, blindly, to my slightly lower army general.. Hmm, really makes you think.

If you optimize moving troops to the front line through one path, you leave a path of lower troop tiles right into the heart of your production, which is usually close to your general. They aren't cheating, they're just better than you.

Re: Generals.io – Capture enemy generals to defeat them

#100

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

congrats, it's amazing!!! and down :) Good luck with scaling
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