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Generals.io – Capture enemy generals to defeat them

generals.io

71–80 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#71

Thoughts on strategy: When the game first starts you want to make a straight line with room to grow on one side. Then when you get your first resupply you can expand your territory very quickly. Quickly generating surface area is really important because it gives you more vision and it helps disguise the location of your HQ. if you have vision you can pay attention to the leaderboard and go for a timing attack when s…

There's lots of strategy discussion here:

https://www.reddit.com/r/generalsio/top/

Re: Generals.io – Capture enemy generals to defeat them

#73
just wasted my last couple hours with this, so, good job. My proper feedback would be: solve the lag issues, especially on 8vs8 is almost unplayable. Also I think that when someone wins a fight, the resulting army shouldnt be the difference. Just won a 4800 vs 4600 fight vs someone who had double my territory and I couldn't do shit with the resulting 200 of my won fight :(

Re: Generals.io – Capture enemy generals to defeat them

#74

Thoughts on strategy: When the game first starts you want to make a straight line with room to grow on one side. Then when you get your first resupply you can expand your territory very quickly. Quickly generating surface area is really important because it gives you more vision and it helps disguise the location of your HQ. if you have vision you can pay attention to the leaderboard and go for a timing attack when s…

Best strat I've seen so far: have the least amount of lag.

Re: Generals.io – Capture enemy generals to defeat them

#75

Hi! I just spent a couple of hours to this. Great game, very fun. A feedback point: while playing, the absence of any kind of animation of fights make me wonder whether there are bugs when playing that lose points, or if someone attacked me without me losing. Something like a blip, with/without noise, when a fight happened might be great. Another one: the stronger the position, the stronger my hue would be great to q…

great suggestions, thanks (if you didn't see my comment i'm the creator of generals.io)

Please reveal the map when the game ends, specifically when the final player forfeits.

Re: Generals.io – Capture enemy generals to defeat them

#76
This is a nice game. Here are some strategy tips:

* Expand as fast as you can! That first resupply is crucial.

* This game rewards early aggression, especially if you've manage to get a big initial resupply.

* Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital.

* Ignore AI cities until you're well established.

* Plan command chains so that you can move forces from several cities simultaneously.

Re: Generals.io – Capture enemy generals to defeat them

#80

This is a nice game. Here are some strategy tips: * Expand as fast as you can! That first resupply is crucial. * This game rewards early aggression, especially if you've manage to get a big initial resupply. * Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital. * Ignore AI cities until you're well established. * P…

"* Ignore AI cities until you're well established."

Couldn't disagree more. Wait till your second resupply and then take a city. You get double creation everyone else gets in exchange for about 55-60 units. Although, I completely agree with how awesome this game is!

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