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Generals.io – Capture enemy generals to defeat them

generals.io

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Re: Generals.io – Capture enemy generals to defeat them

#41
post #38
post #27

Earlier quoted context omitted.

shit you are right (damn adblocker lets me miss those things). Will fix asap. Thanks

It amuses me that you use ads to make money yet run and ad blocker...

believe me, me too. Its everybody personal choice i guess.

I also whitelist ads on sites i like, not on mine because thats against the adsense rules anyway.

Re: Generals.io – Capture enemy generals to defeat them

#43
post #6

I don't get it. What do the numbers mean? Why do some increase every second and some stay constant? What do the symbols (crown, buildings) mean? It looks pretty cool but I don't have the time to figure out the rules by trial and error.

It's pretty fun but definitely the trial and error rules are kind of annoying. The numbers are the "population" of the square. If you click a square you can then press WASD to move its population to the adjacent square. If you clicked the square once then you move all but one person, whereas if you clicked it twice before WASD then it displays "50%" and moves half the population. If the adjacent square has numbers of…

> So it's to your advantage to try to capture cities since you grow population very fast.

Not really. I lost first two games with that logic. The third game I won without conquering any bases in the early game.

When the game starts all players are low on units. It's much better to use that small army you have to capture enemy capital (and get all their squares) or wait for an enemy to capture a city and then take it over.

Re: Generals.io – Capture enemy generals to defeat them

#45

are you meant to be able to chain commands on your own territory and not into neutral or enemy spaces? if you don't know about move chaining your at a huge disadvantage. heres a victory by me http://generals.io/replays/ByGnY2tXl

> are you meant to be able to chain commands on your own territory and not into neutral or enemy spaces?

Well, that's how the real armies work :)

I just had a game vs a stronger opponent, but I kept constantly messing with his narrow "supply lines" in my territory. Too bad he noticed my sneak attempts to get his general while he was busy fixing them.

It adds a lot to the strategy.

Re: Generals.io – Capture enemy generals to defeat them

#46

Very fun! The tutorial could be a little more verbose; I played through it and still only had a vague idea as to how the mechanics work. Decided to play a 1 vs 1 anyways. I started out behind as I warmed up to the mechanics, but had a lucky streak into enemy territory and found the opponent general faster than he found mine. Even though my opponent had a larger army by double, my smaller army was able to move faster,…

You can use the keyboard to move your army - moves get queued up as long as they're along friendly territory. Moving into enemy/neutral territory is more time consuming than along friendly, so part of the strategy involves conquering territory strategically to maximize mobility.

Re: Generals.io – Capture enemy generals to defeat them

#47

are you meant to be able to chain commands on your own territory and not into neutral or enemy spaces? if you don't know about move chaining your at a huge disadvantage. heres a victory by me http://generals.io/replays/ByGnY2tXl

Wow, purple almost snuck a victory on your king! A few more armies and he would've won. The second attempt was his only way out but you had too many armies at that point. I find that games can easily tilt in your favor if you seek out the king square and sneak a capture.

yeah he was a better player than me imo.

Re: Generals.io – Capture enemy generals to defeat them

#48
Thoughts on strategy:

When the game first starts you want to make a straight line with room to grow on one side. Then when you get your first resupply you can expand your territory very quickly. Quickly generating surface area is really important because it gives you more vision and it helps disguise the location of your HQ.

if you have vision you can pay attention to the leaderboard and go for a timing attack when someones army count drops.

In general attacking is kind of bad because the inability to chain commands on offense is a huge disadvantage.

I'd love to play more but this aggravates the shit out of my RSI lol.

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