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Generals.io – Capture enemy generals to defeat them

generals.io

21–30 of 162 posts

Re: Generals.io – Capture enemy generals to defeat them

#22
Very fun! The tutorial could be a little more verbose; I played through it and still only had a vague idea as to how the mechanics work.

Decided to play a 1 vs 1 anyways. I started out behind as I warmed up to the mechanics, but had a lucky streak into enemy territory and found the opponent general faster than he found mine. Even though my opponent had a larger army by double, my smaller army was able to move faster, and I captured his general when his army was one tile away from mine. Intense!

I want as little downtime as possible in my movement, so being able to use the keyboard to not only move my army after I have selected it, but then keep them selected so I can command them to move again would be great. Use the mouse to jump to a new tile to select it, and then use the keyboard to move it.

Bonus feature! Allow me to give a number to an army (control group), so I can quickly jump between my armies and move them with the keyboard!

Keep it up!

Re: Generals.io – Capture enemy generals to defeat them

#24
post #21

[self plug] I've created a website for these kind of games some time ago: https://iogames.co/

Your advertisement banner is way too close to the play game button. You're going to look like you get fraudulent clicks with all the people clicking your ads accidentally.

Re: Generals.io – Capture enemy generals to defeat them

#25
Hi! I just spent a couple of hours to this. Great game, very fun.

A feedback point: while playing, the absence of any kind of animation of fights make me wonder whether there are bugs when playing that lose points, or if someone attacked me without me losing. Something like a blip, with/without noise, when a fight happened might be great. Another one: the stronger the position, the stronger my hue would be great to quickly find big positions on big territories.

Re: Generals.io – Capture enemy generals to defeat them

#26
This was really fun! Couple notes:

* In the tutorial, if you capture the city before the message about capturing it comes up (which is the most intuitive thing to do), the message just disappears instantly and you don't learn what cities actually do.

* I didn't realize you could queue up WASD moves until like halfway through my first game, and it's pretty essential to good play. Would be nice to put in the tutorial.

Re: Generals.io – Capture enemy generals to defeat them

#27
post #24
post #21

[self plug] I've created a website for these kind of games some time ago: https://iogames.co/

Your advertisement banner is way too close to the play game button. You're going to look like you get fraudulent clicks with all the people clicking your ads accidentally.

shit you are right (damn adblocker lets me miss those things). Will fix asap. Thanks

Re: Generals.io – Capture enemy generals to defeat them

#29
post #27
post #24

Earlier quoted context omitted.

Your advertisement banner is way too close to the play game button. You're going to look like you get fraudulent clicks with all the people clicking your ads accidentally.

shit you are right (damn adblocker lets me miss those things). Will fix asap. Thanks

More feedback. there is no "remove frame" button on your page banner. dont force me to stay inside your website. edit, it looks like you overlay ads on the games website? scummy

Re: Generals.io – Capture enemy generals to defeat them

#30
post #29
post #27

Earlier quoted context omitted.

shit you are right (damn adblocker lets me miss those things). Will fix asap. Thanks

More feedback. there is no "remove frame" button on your page banner. dont force me to stay inside your website. edit, it looks like you overlay ads on the games website? scummy

I just realized that as well, when i added those ads they stayed in the topline where they should. I am just trying to get them back up there, thats really shitty.

Also added the remove frame button, that really should be there.

Obviously i tried to maximize ad income, but i did not had that (overlay, to close to button) in mind.

Edit:// Fuck that ad, added social buttons again.

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