Solution: play something that has essentially zero strategy, where who wins is close to random. Like Ludo or Yahtzee. My daughter often wins at Ludo, but it's not because I let her. She also often loses.
Let your kids lose: Success inhibits preschoolers’ selective trust
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Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#12Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#13Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#14Blocked by security rules? https://i.imgur.com/l2sOlRw.png
That's the local proxy you're accessing through. Talk to IT.
It works fine in Firefox/Chrome, I was trying to open it using qutebrowser so maybe it's a problem with QtWebKit? Anyways, my fault for jumping to conclusions (thinking the site was hugged to death).
[0] https://www.incapsula.com/why-am-i-seeing-this-page.html
Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#15Solution: play something that has essentially zero strategy, where who wins is close to random. Like Ludo or Yahtzee. My daughter often wins at Ludo, but it's not because I let her. She also often loses.
Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#16Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#17This works for all ages... and for boardgames and physical games. It's their choice which mode they want to play in, and they trust and respect you more when given the choice. You treat them as a peer. You can beat them mercilessly, or you can join their side and practice the game together. And the thrill and confidence they get when they beat you playing 'for real' is just priceless.
Re: Let your kids lose: Success inhibits preschoolers’ selective trust
#18Solution: play something that has essentially zero strategy, where who wins is close to random. Like Ludo or Yahtzee. My daughter often wins at Ludo, but it's not because I let her. She also often loses.
Ludo's fundamental, underlying lesson is that your actions don't matter at all. (The player has literally no agency in the game, it could be equivalently played by a RNG.) That doesn't seem like a good parenting lesson. A board game should be an opportunity to develop strategic thinking skills, rather than teaching the child that they're irrelevant.
A bit of a sidetrack, but Ludo does have decisions: which disc to move and how many spaces. Chasing vs rushing to complete. Whether to move a disc when a 6 is diced or to bring a new disc into play.
Chutes/snakes and Ladders is pure luck.