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Magic Leap’s technology may be years away from completion

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Re: Magic Leap’s technology may be years away from completion

#141
post #121
post #77

Can anyone name a company that raised significant money pre-launch in a party round and that turned out okay? Color, Clinkle, Theranos, Magic Leap... they all have that in common. I'd be interested if there are counter examples.

What's a significant amount of money? Solexa raised 130MUSD pre-launch: http://41j.com/blog/2016/01/a-solexa-story/ Quite a new life science/biotech companies do.

I think biomedical companies are very different than technology companies in terms of product launches. So not really comparable.

Re: Magic Leap’s technology may be years away from completion

#142
post #45

> But at least one of these videos — showing an alien invader game that let the wearer of the supposed headset or glasses make use of real-world objects — was created by visual effects studio Weta Workshop. Prior to today, it was believed Weta had simply created the visual assets for the game. However, The Information reveals the entire video was created by the studio. Was this ever really in doubt? You don't have to…

Here is the video in question: https://www.youtube.com/watch?v=kPMHcanq0xM It doesn't have any disclaimers that this was faked -- some earlier videos from Magic Leap did have disclaimers.

It is obviously too high resolution and pixel perfect to be from a headset display though. So it didn't fool me, but I think the way it is presented could be quite misleading to folks without a 3D background.

EDIT: Later when Magic Leap did post videos that didn't use post production to create the effects, they put in a disclaimer that it was real: https://www.youtube.com/watch?v=kw0-JRa9n94 https://www.youtube.com/watch?v=iCVd9ZDPjXU

Re: Magic Leap’s technology may be years away from completion

#143
post #83

Earlier quoted context omitted.

So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user's head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms. A bit of a tangent, but: for some people, it's impossible for VR to avoid making them feel sick. It's fundamental to them wearing a VR headset rather than a technical chall…

I've never met anyone who gets sick based entirely off vergence-accommodation conflict. I've certainly talked to people who claimed it was an issue but would happily go to a 3d film so I assume they were misattributing the cause of their sickness. Maybe having the peripherals line up for 3d films is enough. I'd be interested to hear some testimonials on how it affects people though. One of the interesting things abou…

I'll chime in on this:

I own a Vive, and get sick using that after half an hour maybe (even though it's not too bad and I can keep using it), and it takes me a few hours to "reset" afterwards.

I don't get sick in 3D movies (but I don't enjoy them, and never choose to see one in 3D if there's an alternative.

The reason I don't get sick in 3D movies I assume is because it's still just a screen, and any head movement I make is still 100% "responsive", with no delay or mismatch.

Edit: Sorry, I read your response a bit lazily. Yes, it's not related to vergence-accommodation, at least not exclusively.

Re: Magic Leap’s technology may be years away from completion

#144

Earlier quoted context omitted.

Isn't it more likely to be lag and inner ear related, not related to light angles? Why do you think it's light angles?

It's hotly debated, and the literature is often in conflict as to the exact cause of simulator sickness. Regardless of the exact reason, sickness of roughly half the population appears to be somehow fundamental to VR. Here's some interesting reading: https://en.wikipedia.org/wiki/Simulator_sickness https://news.ycombinator.com/item?id=5265985 > In a study conducted by U.S. Army Research Institute for the Behavioral a…

Take these studies with a grain of salt though, as display technology, IMUs, external tracking and more importantly computing power are magnitudes better than what was available in 1995.

Re: Magic Leap’s technology may be years away from completion

#145
post #36

Earlier quoted context omitted.

"Magic Leap is vaporware" Where are you getting that? The article seems to imply that feature to feature they are matching the Hololens and that is the worst case scenario. Edit: On second thought you maybe meeting the exact definition of Vaporware in that they are not manufacturing it yet[1]. No indication that they won't be able to though. [1]: https://en.wikipedia.org/wiki/Vaporware

Well it hasn't shipped for a long time, and as it stands now it's worse than its competition, not to mention they have way less resources than their competition. And probably the main reason they didn't ship until now is exactly because of all these reasons. Which means the more time they spend not shipping, the harder it will become for them to ship. I think it's fair to speculate that they will end up as vaporware.…

"and as it stands now it's worse than its competition"

except it isn't, the information article is one person's opinion and other people that have used the production device have said differently

Re: Magic Leap’s technology may be years away from completion

#147

Interesting to see that everyone here is so eager to assume that the article is right. The article might be right, but it's also just gossip.

The Information is a highly respected source, and the story was written by Reed Albergotti:

https://www.theinformation.com/reporters/reed-albergotti

It's investigative journalism, not gossip.

Re: Magic Leap’s technology may be years away from completion

#148
Abovitz, July 2016: "We have Class 100 cleanrooms running now. We're debugging a high production line this summer. We are in the go mode, soon-ish"

http://www.stereoscopynews.com/hotnews/3d-technology/vr-ar/4...

http://www.businessinsider.com/magic-leap-production-begins-...

Re: Magic Leap’s technology may be years away from completion

#149

Earlier quoted context omitted.

It's hotly debated, and the literature is often in conflict as to the exact cause of simulator sickness. Regardless of the exact reason, sickness of roughly half the population appears to be somehow fundamental to VR. Here's some interesting reading: https://en.wikipedia.org/wiki/Simulator_sickness https://news.ycombinator.com/item?id=5265985 > In a study conducted by U.S. Army Research Institute for the Behavioral a…

Take these studies with a grain of salt though, as display technology, IMUs, external tracking and more importantly computing power are magnitudes better than what was available in 1995.

Certainly good points. It also might be a mistake to discount studies performed under controlled conditions, though. If the cause of simulator sickness is illusory motion, then the relatively crude technologies available in 1995 may have been sufficient to induce the same effect we're observing today.

Re: Magic Leap’s technology may be years away from completion

#150
post #47

I don't want my living room as the backdrop for games - it's kind of a mess at the moment. I want to be taken OUT of the real world to a virtual world. Seems a dumb idea to be displaying stuff onto my living room. Outside things, maybe that different - as Pokemon go has proven.

Has Pokemon Go really? The "AR" is extremely limit and I strongly suspect most players turn it off, other than to get occasional brag/joke photos.

> [Pokemon Go's] "AR" is extremely limit and I strongly suspect most players turn it off

Wandering around the real world with it gamified on your mobile phone is augmented reality. You can turn off the camera, but not AR.

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