Can anyone name a company that raised significant money pre-launch in a party round and that turned out okay? Color, Clinkle, Theranos, Magic Leap... they all have that in common. I'd be interested if there are counter examples.
What's a significant amount of money? Solexa raised 130MUSD pre-launch: http://41j.com/blog/2016/01/a-solexa-story/ Quite a new life science/biotech companies do.
Magic Leap’s technology may be years away from completion
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Re: Magic Leap’s technology may be years away from completion
#142> But at least one of these videos — showing an alien invader game that let the wearer of the supposed headset or glasses make use of real-world objects — was created by visual effects studio Weta Workshop. Prior to today, it was believed Weta had simply created the visual assets for the game. However, The Information reveals the entire video was created by the studio. Was this ever really in doubt? You don't have to…
It is obviously too high resolution and pixel perfect to be from a headset display though. So it didn't fool me, but I think the way it is presented could be quite misleading to folks without a 3D background.
EDIT: Later when Magic Leap did post videos that didn't use post production to create the effects, they put in a disclaimer that it was real: https://www.youtube.com/watch?v=kw0-JRa9n94 https://www.youtube.com/watch?v=iCVd9ZDPjXU
Re: Magic Leap’s technology may be years away from completion
#143Earlier quoted context omitted.
So VR is hard enough - to avoid jitter that makes users feel sick you have to respond to a user's head movement, render a new frame with the new information the user should see, respond to any button presses, then draw the frame, in under 14-20ms. A bit of a tangent, but: for some people, it's impossible for VR to avoid making them feel sick. It's fundamental to them wearing a VR headset rather than a technical chall…
I've never met anyone who gets sick based entirely off vergence-accommodation conflict. I've certainly talked to people who claimed it was an issue but would happily go to a 3d film so I assume they were misattributing the cause of their sickness. Maybe having the peripherals line up for 3d films is enough. I'd be interested to hear some testimonials on how it affects people though. One of the interesting things abou…
I own a Vive, and get sick using that after half an hour maybe (even though it's not too bad and I can keep using it), and it takes me a few hours to "reset" afterwards.
I don't get sick in 3D movies (but I don't enjoy them, and never choose to see one in 3D if there's an alternative.
The reason I don't get sick in 3D movies I assume is because it's still just a screen, and any head movement I make is still 100% "responsive", with no delay or mismatch.
Edit: Sorry, I read your response a bit lazily. Yes, it's not related to vergence-accommodation, at least not exclusively.
Re: Magic Leap’s technology may be years away from completion
#144Earlier quoted context omitted.
Isn't it more likely to be lag and inner ear related, not related to light angles? Why do you think it's light angles?
It's hotly debated, and the literature is often in conflict as to the exact cause of simulator sickness. Regardless of the exact reason, sickness of roughly half the population appears to be somehow fundamental to VR. Here's some interesting reading: https://en.wikipedia.org/wiki/Simulator_sickness https://news.ycombinator.com/item?id=5265985 > In a study conducted by U.S. Army Research Institute for the Behavioral a…
Re: Magic Leap’s technology may be years away from completion
#145Earlier quoted context omitted.
"Magic Leap is vaporware" Where are you getting that? The article seems to imply that feature to feature they are matching the Hololens and that is the worst case scenario. Edit: On second thought you maybe meeting the exact definition of Vaporware in that they are not manufacturing it yet[1]. No indication that they won't be able to though. [1]: https://en.wikipedia.org/wiki/Vaporware
Well it hasn't shipped for a long time, and as it stands now it's worse than its competition, not to mention they have way less resources than their competition. And probably the main reason they didn't ship until now is exactly because of all these reasons. Which means the more time they spend not shipping, the harder it will become for them to ship. I think it's fair to speculate that they will end up as vaporware.…
except it isn't, the information article is one person's opinion and other people that have used the production device have said differently
Re: Magic Leap’s technology may be years away from completion
#146Re: Magic Leap’s technology may be years away from completion
#147Interesting to see that everyone here is so eager to assume that the article is right. The article might be right, but it's also just gossip.
https://www.theinformation.com/reporters/reed-albergotti
It's investigative journalism, not gossip.
Re: Magic Leap’s technology may be years away from completion
#148http://www.stereoscopynews.com/hotnews/3d-technology/vr-ar/4...
http://www.businessinsider.com/magic-leap-production-begins-...
Re: Magic Leap’s technology may be years away from completion
#149Earlier quoted context omitted.
It's hotly debated, and the literature is often in conflict as to the exact cause of simulator sickness. Regardless of the exact reason, sickness of roughly half the population appears to be somehow fundamental to VR. Here's some interesting reading: https://en.wikipedia.org/wiki/Simulator_sickness https://news.ycombinator.com/item?id=5265985 > In a study conducted by U.S. Army Research Institute for the Behavioral a…
Take these studies with a grain of salt though, as display technology, IMUs, external tracking and more importantly computing power are magnitudes better than what was available in 1995.
Re: Magic Leap’s technology may be years away from completion
#150I don't want my living room as the backdrop for games - it's kind of a mess at the moment. I want to be taken OUT of the real world to a virtual world. Seems a dumb idea to be displaying stuff onto my living room. Outside things, maybe that different - as Pokemon go has proven.
Has Pokemon Go really? The "AR" is extremely limit and I strongly suspect most players turn it off, other than to get occasional brag/joke photos.
Wandering around the real world with it gamified on your mobile phone is augmented reality. You can turn off the camera, but not AR.