From my initial reading, the end user can't create environments? Is that a feature that I can expect will eventually come?
OpenAI Universe
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Re: OpenAI Universe
#62What is state of the art in reinforcement learning right now? https://arxiv.org/abs/1602.01783 Is there a way to deal with "sparse" training data (state, action, reward) triples -- sparse in "state"?
Finally there is a trend of using recurrent neural network as a top component of the Q-network. Perhaps we will see even more sophisticated RNNs like DNC and Recurrent Entity Networks applied here. Also we'll see meta-reinforcement learning applied to a curriculum of environments.
Re: OpenAI Universe
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#66Re: OpenAI Universe
#67Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.
So these would be human-like bots, rather than bot-like bots, like you normally have in games. The bot would simply learn by doing, until it masters the game, not by getting access to game algorithms.
Re: OpenAI Universe
#68Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.
Instead, researchers have provided the raw feed input data to these agents with the hope that the learned features could be interpreted as game state data by humans.
Re: OpenAI Universe
#69Unless I missed something it looks like the AI has to learn from screen pixels instead of getting game state data. I don't like that approach at all. I understand that it's easy to implement for OpenAI but I think having the game developers provide a real bot-capable API is much better. I hope the latter is what Blizzard will provide for their DeepMind collaboration.
Seems unlikely. The focus seems to be on improving AI through "vision". The idea is to make the AI learn skills the same way a human would (at least in the first years of life). Google's AlphaGo also learned from screen pixels. So these would be human-like bots, rather than bot-like bots, like you normally have in games. The bot would simply learn by doing, until it masters the game, not by getting access to game alg…
Source? That literally seems to make zero sense to me. Go can be represented in a super-simple state. Why make it spend millions of cycles learning to categorize pixels into that state you already have?